accelerate collision detection in x3 times (feat. Neirokan)
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f1c91f539c
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9dff5dff32
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@ -21,7 +21,7 @@ namespace ShooterConsts {
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const std::string ABILITY_OBJ = "obj/ability.obj";
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const std::string ABILITY_OBJ = "obj/ability.obj";
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const std::string HILL_OBJ = "obj/hill.obj";
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const std::string HILL_OBJ = "obj/hill.obj";
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const std::string GUN_OBJ = "obj/weapon.obj";
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const std::string GUN_OBJ = "obj/gun.obj";
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const std::string GUN_FIRE_SOUND = "sound/weapons/gun.ogg";
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const std::string GUN_FIRE_SOUND = "sound/weapons/gun.ogg";
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const std::string GUN_RELOAD_SOUND = "sound/weapons/reload_gun.ogg";
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const std::string GUN_RELOAD_SOUND = "sound/weapons/reload_gun.ogg";
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const std::string AK47_OBJ = "obj/ak47.obj";
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const std::string AK47_OBJ = "obj/ak47.obj";
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