Animation refactoring: now we have 1 common timeline with huge list of animation.
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73279d1d23
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58672c0104
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@ -8,7 +8,6 @@
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#include "Animation.h"
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#include "Animation.h"
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namespace Timeline {
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namespace Timeline {
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// TODO: replace Animation* anim on shared ptr or Animation with std::move()
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void update();
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void update();
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void animate(const std::string& listName, Animation* anim);
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void animate(const std::string& listName, Animation* anim);
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