OS Windows support
parent
4997202edc
commit
58535b1dd7
2
Client.h
2
Client.h
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@ -5,8 +5,6 @@
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#ifndef SHOOTER_CLIENT_H
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#define SHOOTER_CLIENT_H
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#include <utility>
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#include "network/ClientUDP.h"
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#include "Player.h"
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@ -5,6 +5,7 @@
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#ifndef SHOOTER_MOUSE_H
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#define SHOOTER_MOUSE_H
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#include <memory>
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#include <SFML/Graphics.hpp>
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#include "utils/Point4D.h"
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@ -7,6 +7,7 @@
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#include <vector>
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#include <memory>
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#include <functional>
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#include "../utils/Point4D.h"
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#include "../Triangle.h"
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#include "Simplex.h"
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@ -14,6 +14,7 @@ private:
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public:
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Point4D () = default;
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Point4D (const Point4D& point4D);
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Point4D& operator=(const Point4D& point4D) { _arr_point = point4D._arr_point; return *this; };
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explicit Point4D (double x, double y = 0.0, double z = 0.0, double w = 0.0);
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[[nodiscard]] double x() const { return _arr_point[0]; }
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