made animations extremely precise

master
Vectozavr 2021-11-01 23:40:05 +07:00
parent 6e35a531c7
commit 50e4c506a0
3 changed files with 10 additions and 14 deletions

View File

@ -10,11 +10,11 @@ using namespace std;
int main() { int main() {
Shooter game; Shooter game;
game.create(1280, 720, ShooterConsts::PROJECT_NAME); //game.create(1280, 720, ShooterConsts::PROJECT_NAME);
//game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen); //game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
//game.create(2048, 1152, ShooterConsts::PROJECT_NAME, true); //game.create(2048, 1152, ShooterConsts::PROJECT_NAME, true);
//game.create(3072, 1920, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen); game.create(3072, 1920, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
return 0; return 0;
} }

View File

@ -21,7 +21,8 @@ private:
return; return;
} }
_object.lock()->rotateLeft(_rotationValue * dprogress()); _object.lock()->rotateLeft(-_object.lock()->angleLeftUpLookAt().x());
_object.lock()->rotateLeft(_rotationValue*(progress()));
} }
public: public:

View File

@ -17,6 +17,11 @@ bool Animation::updateState() {
// linear normalized time: // linear normalized time:
_dtime = Time::deltaTime() / _duration; _dtime = Time::deltaTime() / _duration;
if(_time + _dtime > 1.0) {
_dtime = 1.0 - _time;
_finished = true;
}
switch (_intType) { switch (_intType) {
case InterpolationType::Bezier: case InterpolationType::Bezier:
_progress = Interpolation::Bezier(Consts::BEZIER[0], Consts::BEZIER[1], _time); _progress = Interpolation::Bezier(Consts::BEZIER[0], Consts::BEZIER[1], _time);
@ -39,17 +44,7 @@ bool Animation::updateState() {
"Animation::updateState: unknown interpolation type " + std::to_string(static_cast<int>(_intType))}; "Animation::updateState: unknown interpolation type " + std::to_string(static_cast<int>(_intType))};
} }
if(_time + _dtime < 1.0) { _time += _dtime;
_time += _dtime;
} else {
_dtime = 1.0 - _time;
_time = 1.0;
_dprogress = 1 - _progress;
_progress = 1.0;
update();
_finished = true;
return false;
}
if (_looped == LoopOut::Continue && _time > 0.5) { if (_looped == LoopOut::Continue && _time > 0.5) {
_time = 0.5; _time = 0.5;