Code refactoring.
parent
a6efdc71de
commit
42b2dcd27c
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@ -228,7 +228,7 @@ void Shooter::spawnPlayer(sf::Uint16 id) {
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}
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void Shooter::removePlayer(sf::Uint16 id) {
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std::string name = std::to_string(id) + "_Enemy";
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std::string name = "Enemy_" + std::to_string(id);
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world->removeBody(ObjectNameTag(name));
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world->removeBody(ObjectNameTag(name + "_head"));
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world->removeBody(ObjectNameTag(name + "_eye1"));
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