small refactoring
parent
874df60941
commit
2b39c00b6c
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@ -57,7 +57,7 @@ Vec4D Vec4D::operator/(double number) const {
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// Other useful methods
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double Vec4D::sqrAbs() const {
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return x() * x() + y() * y() + z() * z();
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return x() * x() + y() * y() + z() * z() + w() * w();
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}
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double Vec4D::abs() const {
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@ -18,7 +18,7 @@ RigidBody::RigidBody(ObjectNameTag nameTag, const std::string &filename, const V
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RigidBody::RigidBody(const Mesh &mesh, bool useSimpleBox) : Mesh(mesh), _hitBox(mesh, useSimpleBox) {
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}
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void RigidBody::regenerateHitBox(bool useSimpleBox) {
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void RigidBody::recalculateHitBox(bool useSimpleBox) {
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_hitBox = HitBox(*this, useSimpleBox);
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}
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@ -70,7 +70,7 @@ public:
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[[nodiscard]] CollisionPoint EPA(const Simplex &simplex, std::shared_ptr<RigidBody> obj);
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void solveCollision(const CollisionPoint &collision);
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void regenerateHitBox(bool useSimpleBox = true);
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void recalculateHitBox(bool useSimpleBox = true);
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[[nodiscard]] Vec3D collisionNormal() const { return _collisionNormal; }
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[[nodiscard]] bool hasCollision() const { return _hasCollision; }
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