add debug info in ResourceManager & SoundController & Time & Timeline
parent
20869dad6b
commit
1b3e85039c
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@ -174,8 +174,14 @@ void PlayerController::update() {
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_player->reload();
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}
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if ((_inRunning || _player->velocity().sqrAbs() > 3) && _player->inCollision() && SoundController::getStatus(SoundTag("walk")) != sf::Sound::Status::Playing) {
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int soundNum = (int)((double) rand() / RAND_MAX * 5) + 1;
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SoundController::playSound(SoundTag("walk"), "sound/stonestep" + std::to_string(soundNum) + ".ogg");
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bool walkSoundPlayed = false;
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for(int k = 1; k < 7; k++) {
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if(SoundController::getStatus(SoundTag("walkSound_" + std::to_string(k))) == sf::Sound::Status::Playing) {
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walkSoundPlayed = true;
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}
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}
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if ((_inRunning || _player->velocity().sqrAbs() > 3) && _player->inCollision() && !walkSoundPlayed) {
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int soundNum = (int)((double) rand() / RAND_MAX * 6) + 1;
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SoundController::playSound(SoundTag("walkSound_" + std::to_string(soundNum)), "sound/stonestep" + std::to_string(soundNum) + ".ogg");
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}
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}
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@ -22,8 +22,9 @@ void SoundController::playSound(const SoundTag& soundTag, const std::string& fil
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return;
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}
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stopSound(soundTag);
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_instance->_sounds.emplace(soundTag, sf::Sound(*ResourceManager::loadSoundBuffer(filename)));
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if(_instance->_sounds.count(soundTag) == 0) {
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_instance->_sounds.emplace(soundTag, sf::Sound(*ResourceManager::loadSoundBuffer(filename)));
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}
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_instance->_sounds[soundTag].play();
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Log::log("SoundController::playSound(): play sound '" + soundTag.str() + "'");
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@ -49,7 +50,6 @@ void SoundController::stopSound(const SoundTag& soundTag) {
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if(_instance->_sounds.count(soundTag) > 0) {
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_instance->_sounds[soundTag].stop();
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}
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_instance->_sounds.erase(soundTag);
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Log::log("SoundController::stopSound(): sound '" + soundTag.str() + "' was stopped");
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}
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@ -62,7 +62,6 @@ sf::Sound::Status SoundController::getStatus(const SoundTag& soundTag) {
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if(_instance->_sounds.count(soundTag) > 0) {
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return _instance->_sounds[soundTag].getStatus();
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} else {
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_instance->_sounds.erase(soundTag);
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return sf::Sound::Status::Stopped;
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}
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}
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@ -70,8 +69,7 @@ sf::Sound::Status SoundController::getStatus(const SoundTag& soundTag) {
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void SoundController::free() {
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if(_validInstance) {
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for(auto& [soundTag, sound] : _instance->_sounds) {
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_instance->_sounds[soundTag].stop();
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Log::log("SoundController::stopSound(): sound '" + soundTag.str() + "' was stopped");
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stopSound(soundTag);
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}
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_instance->_sounds.clear();
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}
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@ -40,7 +40,7 @@ FireInformation Weapon::fire(std::function<IntersectionInformation(const Vec3D&,
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reload();
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}
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SoundController::playSound(SoundTag("fire"), _fireSound);
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SoundController::playSound(SoundTag("fireSound_" + name().str()), _fireSound);
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Log::log("Weapon::fire (" + std::to_string(_stockAmmo) + " : " + std::to_string(_clipAmmo) + ")");
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return FireInformation{processFire(std::move(rayCastFunction), position, direction), true};
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@ -58,7 +58,7 @@ void Weapon::reload() {
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_stockAmmo = 0;
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}
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SoundController::playSound(SoundTag("reload"), _reloadSound);
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SoundController::playSound(SoundTag("reloadSound_" + name().str()), _reloadSound);
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Log::log("Weapon::reload (" + std::to_string(_stockAmmo) + " : " + std::to_string(_clipAmmo) + ")");
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_lastReloadTime = Time::time();
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}
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