From 18afc2c646780f59ddca222bbf7cd820821049f0 Mon Sep 17 00:00:00 2001 From: Vectozavr <60608292+vectozavr@users.noreply.github.com> Date: Sat, 30 Oct 2021 21:18:32 +0700 Subject: [PATCH] add transform(const Matrix4x4& t) add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform) implement every transform method using transform() & transformRelativePoint() --- Source.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source.cpp b/Source.cpp index 9c40cdf..372c41c 100644 --- a/Source.cpp +++ b/Source.cpp @@ -10,10 +10,10 @@ using namespace std; int main() { Shooter game; - //game.create(1280, 720, ShooterConsts::PROJECT_NAME); + game.create(1280, 720, ShooterConsts::PROJECT_NAME); //game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen); - game.create(2048, 1152, ShooterConsts::PROJECT_NAME, false); + //game.create(2048, 1152, ShooterConsts::PROJECT_NAME, true); //game.create(3072, 1920, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen); return 0;