add color nicknames
parent
5ad78dfe70
commit
07cab50b6e
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@ -211,7 +211,7 @@ void Shooter::drawStatsTable() {
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for (auto &p : allPlayers) {
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for (auto &p : allPlayers) {
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screen->drawText(std::to_string(i) + "\t" + p->playerNickName() + "\t" + std::to_string(p->kills()) + " / " +
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screen->drawText(std::to_string(i) + "\t" + p->playerNickName() + "\t" + std::to_string(p->kills()) + " / " +
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std::to_string(p->deaths()),
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std::to_string(p->deaths()),
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Vec2D{10, 15 + 35.0 * i}, 25, sf::Color(0, 0, 0, 150));
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Vec2D{10, 15 + 35.0 * i}, 25, p->color());
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i++;
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i++;
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}
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}
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@ -13,6 +13,7 @@ Player::Player(ObjectNameTag name, const std::string &filename, const Vec3D &sca
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setAcceleration(Vec3D{0, -ShooterConsts::GRAVITY, 0});
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setAcceleration(Vec3D{0, -ShooterConsts::GRAVITY, 0});
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setCollision(true);
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setCollision(true);
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setVisible(false);
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setVisible(false);
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setColor(sf::Color(0,0,0));
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setCollisionCallBack([this](const ObjectNameTag &tag, std::shared_ptr<RigidBody> obj) { collisionWithObject(tag, obj); });
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setCollisionCallBack([this](const ObjectNameTag &tag, std::shared_ptr<RigidBody> obj) { collisionWithObject(tag, obj); });
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}
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}
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