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<p>Provides OpenGL-based windows, and abstractions for events and input handling.
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Clipboard.html">sf::Clipboard</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Give access to the system clipboard. <a href="classsf_1_1Clipboard.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Context.html">sf::Context</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Class holding a valid drawing context. <a href="classsf_1_1Context.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1ContextSettings.html">sf::ContextSettings</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Structure defining the settings of the OpenGL context attached to a window. <a href="structsf_1_1ContextSettings.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Cursor.html">sf::Cursor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classsf_1_1Cursor.html" title="Cursor defines the appearance of a system cursor. ">Cursor</a> defines the appearance of a system cursor. <a href="classsf_1_1Cursor.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Event.html">sf::Event</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines a system event and its parameters. <a href="classsf_1_1Event.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1GlResource.html">sf::GlResource</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for classes that require an OpenGL context. <a href="classsf_1_1GlResource.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Joystick.html">sf::Joystick</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Give access to the real-time state of the joysticks. <a href="classsf_1_1Joystick.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Keyboard.html">sf::Keyboard</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Give access to the real-time state of the keyboard. <a href="classsf_1_1Keyboard.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Mouse.html">sf::Mouse</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Give access to the real-time state of the mouse. <a href="classsf_1_1Mouse.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sensor.html">sf::Sensor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Give access to the real-time state of the sensors. <a href="classsf_1_1Sensor.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Touch.html">sf::Touch</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Give access to the real-time state of the touches. <a href="classsf_1_1Touch.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1VideoMode.html">sf::VideoMode</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classsf_1_1VideoMode.html" title="VideoMode defines a video mode (width, height, bpp) ">VideoMode</a> defines a video mode (width, height, bpp) <a href="classsf_1_1VideoMode.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html">sf::Window</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering. ">Window</a> that serves as a target for OpenGL rendering. <a href="classsf_1_1Window.html#details">More...</a><br /></td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:gaed947028b0698a812cad2f97bfe9caa3"><td class="memItemLeft" align="right" valign="top">typedef platform specific&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaed947028b0698a812cad2f97bfe9caa3">sf::WindowHandle</a></td></tr>
<tr class="memdesc:gaed947028b0698a812cad2f97bfe9caa3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Define a low-level window handle type, specific to each platform. <a href="group__window.html#gaed947028b0698a812cad2f97bfe9caa3">More...</a><br /></td></tr>
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Enumerations</h2></td></tr>
<tr class="memitem:ga97d7ee508bea4507ab40271518c732ff"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom">{ <br />
&#160;&#160;<a class="el" href="group__window.html#gga97d7ee508bea4507ab40271518c732ffa8c35a9c8507559e455387fc4a83ce422">sf::Style::None</a> = 0,
<a class="el" href="group__window.html#gga97d7ee508bea4507ab40271518c732ffab4c8b32b05ed715928513787cb1e85b6">sf::Style::Titlebar</a> = 1 &lt;&lt; 0,
<a class="el" href="group__window.html#gga97d7ee508bea4507ab40271518c732ffaccff967648ebcd5db2007eff7352b50f">sf::Style::Resize</a> = 1 &lt;&lt; 1,
<a class="el" href="group__window.html#gga97d7ee508bea4507ab40271518c732ffae07a7d411d5acf28f4a9a4b76a3a9493">sf::Style::Close</a> = 1 &lt;&lt; 2,
<br />
&#160;&#160;<a class="el" href="group__window.html#gga97d7ee508bea4507ab40271518c732ffa6288ec86830245cf957e2d234f79f50d">sf::Style::Fullscreen</a> = 1 &lt;&lt; 3,
<a class="el" href="group__window.html#gga97d7ee508bea4507ab40271518c732ffa5597cd420fc461807e4a201c92adea37">sf::Style::Default</a> = Titlebar | Resize | Close
<br />
}</td></tr>
<tr class="memdesc:ga97d7ee508bea4507ab40271518c732ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of the window styles. <a href="group__window.html#ga97d7ee508bea4507ab40271518c732ff">More...</a><br /></td></tr>
<tr class="separator:ga97d7ee508bea4507ab40271518c732ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Provides OpenGL-based windows, and abstractions for events and input handling. </p>
<h2 class="groupheader">Typedef Documentation</h2>
<a id="gaed947028b0698a812cad2f97bfe9caa3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaed947028b0698a812cad2f97bfe9caa3">&#9670;&nbsp;</a></span>WindowHandle</h2>
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<td class="memname"><a class="el" href="group__window.html#gaed947028b0698a812cad2f97bfe9caa3">sf::WindowHandle</a></td>
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<p>Define a low-level window handle type, specific to each platform. </p>
<table class="markdownTable">
<tr class="markdownTableHead">
<th class="markdownTableHeadNone">Platform </th><th class="markdownTableHeadNone">Type -------------&mdash; </th></tr>
<tr class="markdownTableBody" class="markdownTableRowOdd">
<td class="markdownTableBodyNone">Windows </td><td class="markdownTableBodyNone"><code>HWND</code> </td></tr>
<tr class="markdownTableBody" class="markdownTableRowEven">
<td class="markdownTableBodyNone">Linux/FreeBSD </td><td class="markdownTableBodyNone"><code>Window</code> </td></tr>
<tr class="markdownTableBody" class="markdownTableRowOdd">
<td class="markdownTableBodyNone">Mac OS X </td><td class="markdownTableBodyNone">either <code>NSWindow*</code> or <code>NSView*</code>, disguised as <code>void*</code> </td></tr>
<tr class="markdownTableBody" class="markdownTableRowEven">
<td class="markdownTableBodyNone">iOS </td><td class="markdownTableBodyNone"><code>UIWindow*</code> </td></tr>
<tr class="markdownTableBody" class="markdownTableRowOdd">
<td class="markdownTableBodyNone">Android </td><td class="markdownTableBodyNone"><code>ANativeWindow*</code> </td></tr>
</table>
<dl class="section user"><dt>Mac OS X Specification</dt><dd></dd></dl>
<p>On Mac OS X, a <a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering. ">sf::Window</a> can be created either from an existing <code>NSWindow*</code> or an <code>NSView*</code>. When the window is created from a window, SFML will use its content view as the OpenGL area. <a class="el" href="classsf_1_1Window.html#ad2fa6be5104ec0bfe79af7a5f524ea90" title="Get the OS-specific handle of the window. ">sf::Window::getSystemHandle()</a> will return the handle that was used to create the window, which is a <code>NSWindow*</code> by default. </p>
<p class="definition">Definition at line <a class="el" href="WindowHandle_8hpp_source.html#l00068">68</a> of file <a class="el" href="WindowHandle_8hpp_source.html">WindowHandle.hpp</a>.</p>
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<h2 class="groupheader">Enumeration Type Documentation</h2>
<a id="ga97d7ee508bea4507ab40271518c732ff"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga97d7ee508bea4507ab40271518c732ff">&#9670;&nbsp;</a></span>anonymous enum</h2>
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<td class="memname">anonymous enum</td>
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<p>Enumeration of the window styles. </p>
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga97d7ee508bea4507ab40271518c732ffa8c35a9c8507559e455387fc4a83ce422"></a>None&#160;</td><td class="fielddoc"><p>No border / title bar (this flag and all others are mutually exclusive) </p>
</td></tr>
<tr><td class="fieldname"><a id="gga97d7ee508bea4507ab40271518c732ffab4c8b32b05ed715928513787cb1e85b6"></a>Titlebar&#160;</td><td class="fielddoc"><p>Title bar + fixed border. </p>
</td></tr>
<tr><td class="fieldname"><a id="gga97d7ee508bea4507ab40271518c732ffaccff967648ebcd5db2007eff7352b50f"></a>Resize&#160;</td><td class="fielddoc"><p>Title bar + resizable border + maximize button. </p>
</td></tr>
<tr><td class="fieldname"><a id="gga97d7ee508bea4507ab40271518c732ffae07a7d411d5acf28f4a9a4b76a3a9493"></a>Close&#160;</td><td class="fielddoc"><p>Title bar + close button. </p>
</td></tr>
<tr><td class="fieldname"><a id="gga97d7ee508bea4507ab40271518c732ffa6288ec86830245cf957e2d234f79f50d"></a>Fullscreen&#160;</td><td class="fielddoc"><p>Fullscreen mode (this flag and all others are mutually exclusive) </p>
</td></tr>
<tr><td class="fieldname"><a id="gga97d7ee508bea4507ab40271518c732ffa5597cd420fc461807e4a201c92adea37"></a>Default&#160;</td><td class="fielddoc"><p>Default window style. </p>
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<p class="definition">Definition at line <a class="el" href="WindowStyle_8hpp_source.html#l00038">38</a> of file <a class="el" href="WindowStyle_8hpp_source.html">WindowStyle.hpp</a>.</p>
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