2021-09-13 15:53:43 +03:00
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//
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// Created by Иван Ильин on 06.04.2021.
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//
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#include <utility>
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#include "Animation.h"
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#ifndef ENGINE_AFUNCTION_H
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#define ENGINE_AFUNCTION_H
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2021-10-12 20:18:56 +03:00
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class AFunction final : public Animation {
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2021-09-13 15:53:43 +03:00
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private:
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int _calls = 0;
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int _allCalls = 1;
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std::function<void()> _callBack;
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public:
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2021-10-02 20:36:07 +03:00
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explicit AFunction(std::function<void()> function, int calls = 1, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::linear) {
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2021-09-13 15:53:43 +03:00
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_callBack = std::move(function);
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_allCalls = calls;
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_duration = duration;
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_looped = looped;
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_intType = interpolationType;
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}
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2021-10-02 20:36:07 +03:00
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bool update() override {
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2021-10-09 13:41:12 +03:00
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if(_allCalls != 0 && _p >= (double)(_calls + 1) / (_allCalls + 1)) {
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2021-09-13 15:53:43 +03:00
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_calls++;
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_callBack();
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}
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return updateState();
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}
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};
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#endif //MINECRAFT_3DZAVR_AFUNCTION_H
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