2021-09-13 15:53:43 +03:00
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//
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// Created by Иван Ильин on 13.01.2021.
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//
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#include <string>
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#include <fstream>
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#include <sstream>
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#include <utility>
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#include "Mesh.h"
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#include "utils/Log.h"
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using namespace std;
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Mesh &Mesh::operator*=(const Matrix4x4 &matrix4X4) {
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std::vector<Triangle> newTriangles;
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for(auto &t : _tris) {
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newTriangles.emplace_back(t * matrix4X4);
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}
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setTriangles(newTriangles);
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return *this;
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}
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2021-10-12 17:12:47 +03:00
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Mesh &Mesh::loadObj(const std::string& filename, const std::string &materials, const Vec3D& scale) {
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auto objects = Mesh::LoadObjects(filename, materials, scale);
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for(auto& obj : objects) {
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for (auto &tri : obj->triangles()) {
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_tris.push_back(tri);
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2021-09-13 15:53:43 +03:00
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}
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}
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return *this;
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}
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2021-10-12 17:12:47 +03:00
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Mesh::Mesh(const std::string& filename, const std::string &materials, const Vec3D& scale){
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loadObj(filename, materials, scale);
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}
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2021-10-12 17:12:47 +03:00
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Mesh::Mesh(const vector<Triangle> &tries) : _tris(tries) {
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}
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Mesh Mesh::Obj(const std::string& filename) {
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return Mesh(filename);
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}
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void Mesh::rotate(const Vec3D &r) {
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Object::rotate(r);
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*this *= Matrix4x4::Rotation(r);
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}
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void Mesh::rotate(const Vec3D &v, double r) {
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Object::rotate(v, r);
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*this *= Matrix4x4::Rotation(v, r);
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}
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void Mesh::scale(const Vec3D &s) {
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Object::scale(s);
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*this *= Matrix4x4::Scale(s);
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}
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void Mesh::rotateRelativePoint(const Vec3D &s, const Vec3D &r) {
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Object::rotateRelativePoint(s, r);
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*this *= Matrix4x4::Rotation(r);
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}
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void Mesh::rotateRelativePoint(const Vec3D &s, const Vec3D &v, double r) {
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Object::rotateRelativePoint(s, v, r);
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*this *= Matrix4x4::Rotation(v, r);
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}
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void Mesh::setColor(const sf::Color& c) {
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_color = c;
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// change color of all mesh triangles:
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std::vector<Triangle> newTriangles;
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for(auto &t : _tris) {
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newTriangles.emplace_back(Triangle(t[0], t[1], t[2], c));
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}
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setTriangles(newTriangles);
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}
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std::vector<std::shared_ptr<Mesh>> Mesh::LoadObjects(const string &filename, const string &materials, const Vec3D &scale) {
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std::vector<std::shared_ptr<Mesh>> objects;
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map<string, sf::Color> maters;
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ifstream file(filename);
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if (!file.is_open())
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{
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Log::log("Mesh::LoadObjects(): cannot load file from " + filename);
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return objects;
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}
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if(!materials.empty()) {
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ifstream mat(materials);
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if (!mat.is_open())
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{
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Log::log("Mesh::LoadObjects(): cannot load mat from " + materials);
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return objects;
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} else {
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while (!mat.eof())
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{
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char line[128];
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mat.getline(line, 128);
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stringstream s;
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s << line;
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int color[4];
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string matName;
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s >> matName >> color[0] >> color[1] >> color[2] >> color[3];
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maters.insert({matName, sf::Color(color[0],color[1],color[2], color[3])});
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}
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mat.close();
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}
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}
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vector<Point4D> verts;
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std::vector<Triangle> tris;
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sf::Color currentColor = sf::Color(255, 245, 194, 255);
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while (!file.eof())
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{
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char line[128];
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file.getline(line, 128);
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stringstream s;
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s << line;
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char junk;
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if(line[0] == 'o') {
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if(!tris.empty()) {
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objects.push_back(make_shared<Mesh>(tris));
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objects.back()->scale(scale);
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}
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tris.clear();
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}
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if (line[0] == 'v')
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{
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double x, y, z;
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s >> junk >> x >> y >> z;
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verts.emplace_back(x, y, z, 1);
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}
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if(line[0] == 'g') {
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string matInfo;
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s >> junk >> matInfo;
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string colorName = matInfo.substr(matInfo.size()-3, 3);
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currentColor = maters[matInfo.substr(matInfo.size()-3, 3)];
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}
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if (line[0] == 'f')
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{
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int f[3];
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s >> junk >> f[0] >> f[1] >> f[2];
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tris.emplace_back(verts[f[0] - 1], verts[f[1] - 1], verts[f[2] - 1], currentColor);
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}
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}
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if(!tris.empty()) {
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objects.push_back(make_shared<Mesh>(tris));
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objects.back()->scale(scale);
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}
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file.close();
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return objects;
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}
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Mesh Mesh::LineTo(const Vec3D& from, const Vec3D& to, double line_width, const sf::Color& color) {
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Mesh line;
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Vec3D v1 = (to - from).normalized();
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Vec3D v2 = from.cross(from + Vec3D{1, 0, 0}).normalized();
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Vec3D v3 = v1.cross(v2).normalized();
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// from plane
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Point4D p1 = (from - v2 * line_width/2.0 - v3 * line_width/2.0).makePoint4D();
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Point4D p2 = (from - v2 * line_width/2.0 + v3 * line_width/2.0).makePoint4D();
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Point4D p3 = (from + v2 * line_width/2.0 + v3 * line_width/2.0).makePoint4D();
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Point4D p4 = (from + v2 * line_width/2.0 - v3 * line_width/2.0).makePoint4D();
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// to plane
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Point4D p5 = (to - v2 * line_width/2.0 - v3 * line_width/2.0).makePoint4D();
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Point4D p6 = (to - v2 * line_width/2.0 + v3 * line_width/2.0).makePoint4D();
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Point4D p7 = (to + v2 * line_width/2.0 + v3 * line_width/2.0).makePoint4D();
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Point4D p8 = (to + v2 * line_width/2.0 - v3 * line_width/2.0).makePoint4D();
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line._tris = std::move(std::vector<Triangle>{
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{ p2, p4, p1 },
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{ p2, p3, p4 },
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{ p1, p6, p2 },
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{ p1, p5, p6 },
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{ p2, p6, p7 },
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{ p2, p7, p3 },
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{ p6, p5, p8 },
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{ p6, p8, p7 },
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{ p4, p3, p7 },
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{ p4, p7, p8 },
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{ p1, p8, p5 },
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{ p1, p4, p8 }
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});
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line.setColor(color);
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return line;
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}
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Mesh::Mesh(const Mesh &mesh) : _tris(mesh._tris), _color(mesh._color), _visible(mesh._visible) {
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}
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void Mesh::setTriangles(const vector<Triangle> &t) {
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_tris.clear();
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for (auto & tri : t) {
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_tris.push_back(tri);
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}
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}
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