vectozavr-shooter/engine/gui/Window.h

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//
// Created by Иван Ильин on 26.03.2021.
//
#ifndef ENGINE_WINDOW_H
#define ENGINE_WINDOW_H
#include <utility>
#include <memory>
#include "Button.h"
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#include "../io/Screen.h"
#include "../io/Mouse.h"
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class Window final {
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private:
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std::string _name;
std::string _backTexture;
std::vector<Button> _buttons;
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sf::Sprite _back;
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Vec2D _prevMousePosition{0, 0};
std::shared_ptr<Screen> _screen;
std::shared_ptr<Mouse> _mouse;
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public:
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explicit Window(std::shared_ptr<Screen> screen, std::shared_ptr<Mouse> mouse, std::string name = "Menu",
std::string backTexture = "") : _screen(screen), _mouse(mouse),
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_name(std::move(name)), _backTexture(std::move(backTexture)) {}
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void addButton(int x, int y, int w, int h,
std::function<void()> click,
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const std::string &text = "_button", double sx = 1, double sy = 1,
const std::string &texture = "", tPos usualState = {}, tPos selectedState = {},
tPos pressedState = {},
const std::string &font = Consts::MEDIUM_FONT, sf::Color textColor = {255, 255, 255});
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void setTitle(const std::string &title) { _name = title; }
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void setBackgroundTexture(const std::string &texture, double sx = 1, double sy = 1, int w = 1920, int h = 1080);
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void update();
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};
#endif //MINECRAFT_3DZAVR_WINDOW_H