vectozavr-shooter/engine/animation/AFunction.h

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//
// Created by Иван Ильин on 06.04.2021.
//
#ifndef ENGINE_AFUNCTION_H
#define ENGINE_AFUNCTION_H
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#include "Animation.h"
class AFunction final : public Animation {
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private:
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int _callsCounter = 0;
const int _allCalls = 1;
const std::function<void()> _callBack;
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void update() override {
if (_allCalls != 0 && progress() >= (double) (_callsCounter + 1) / _allCalls) {
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_callsCounter++;
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_callBack();
}
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}
public:
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explicit AFunction(std::function<void()> function, int calls = 1, double duration = 1,
LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::Linear)
: Animation(duration, looped, interpolationType), _callBack(std::move(function)), _allCalls(calls) {
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}
};
#endif //MINECRAFT_3DZAVR_AFUNCTION_H