2021-09-19 15:44:31 +03:00
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//
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// Created by Иван Ильин on 19.09.2021.
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//
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#ifndef SHOOTER_PLAYERCONTROLLER_H
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#define SHOOTER_PLAYERCONTROLLER_H
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#include "Player.h"
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2021-10-09 13:41:12 +03:00
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#include "engine/Keyboard.h"
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#include "engine/Mouse.h"
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2021-09-19 15:44:31 +03:00
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2021-10-12 20:18:56 +03:00
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class PlayerController final {
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2021-09-19 15:44:31 +03:00
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private:
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std::shared_ptr<Player> _player;
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std::shared_ptr<Keyboard> _keyboard;
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std::shared_ptr<Mouse> _mouse;
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bool _inRunning = false;
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2021-10-09 13:41:12 +03:00
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bool _isSliding = false;
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2021-09-19 15:44:31 +03:00
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bool _isInSlowMo = false;
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public:
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2021-10-02 20:36:07 +03:00
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PlayerController(std::shared_ptr<Player> player, std::shared_ptr<Keyboard> keyboard, std::shared_ptr<Mouse> mouse);
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2021-10-31 11:39:08 +03:00
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2021-09-19 15:44:31 +03:00
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void update();
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};
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#endif //SHOOTER_PLAYERCONTROLLER_H
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