2021-09-13 15:53:43 +03:00
|
|
|
//
|
|
|
|
// Created by Иван Ильин on 01.06.2021.
|
|
|
|
//
|
|
|
|
|
|
|
|
#ifndef SHOOTER_WEAPON_H
|
|
|
|
#define SHOOTER_WEAPON_H
|
|
|
|
|
|
|
|
|
|
|
|
#include <string>
|
2023-05-21 16:34:55 +03:00
|
|
|
#include "../3dzavr/engine/World.h"
|
|
|
|
#include "../3dzavr/engine/Camera.h"
|
2021-09-13 15:53:43 +03:00
|
|
|
#include <SFML/Audio/Sound.hpp>
|
2023-05-21 16:34:55 +03:00
|
|
|
#include "../3dzavr/engine/Mesh.h"
|
|
|
|
#include "../3dzavr/engine/utils/Time.h"
|
|
|
|
#include "../3dzavr/engine/io/SoundController.h"
|
|
|
|
#include "../3dzavr/engine/Consts.h"
|
2021-09-13 15:53:43 +03:00
|
|
|
|
2021-10-28 16:58:02 +03:00
|
|
|
struct FireInformation final {
|
2021-10-22 19:42:32 +03:00
|
|
|
const std::map<ObjectNameTag, double> damagedPlayers;
|
|
|
|
const bool shot;
|
|
|
|
};
|
|
|
|
|
2021-10-02 20:36:07 +03:00
|
|
|
class Weapon : public RigidBody {
|
2021-10-28 16:58:02 +03:00
|
|
|
private:
|
|
|
|
const int _initialPack = 100; // how much ammo do you have when you find the weapon
|
|
|
|
const int _clipCapacity = 30; // how much ammo can be stored in one clip
|
|
|
|
int _stockAmmo; // how much ammo do you have in stock
|
|
|
|
int _clipAmmo; // how much ammo do you have in current clip
|
|
|
|
const double _reloadTime = 3.0;
|
|
|
|
const double _fireDelay = 0.1; // time delay between fires
|
|
|
|
const double _damage = 300;
|
|
|
|
const double _spreading = 2.0;
|
|
|
|
|
|
|
|
const std::string _fireSound;
|
|
|
|
const std::string _reloadSound;
|
2021-09-13 15:53:43 +03:00
|
|
|
|
2021-10-09 13:41:12 +03:00
|
|
|
double _lastFireTime = std::numeric_limits<double>::min();
|
|
|
|
double _lastReloadTime = std::numeric_limits<double>::min();
|
2021-09-13 15:53:43 +03:00
|
|
|
|
2021-10-31 11:39:08 +03:00
|
|
|
std::function<void(const Vec3D &, const Vec3D &)> _addTraceCallBack;
|
2021-11-01 17:08:36 +03:00
|
|
|
std::function<void()> _reloadCallBack;
|
2022-07-07 13:14:00 +03:00
|
|
|
std::function<void()> _fireCallBack;
|
2021-10-02 20:36:07 +03:00
|
|
|
|
2021-10-28 16:58:02 +03:00
|
|
|
protected:
|
2021-10-31 11:39:08 +03:00
|
|
|
std::map<ObjectNameTag, double>
|
2021-11-09 22:54:20 +03:00
|
|
|
fireABullet(std::function<IntersectionInformation(const Vec3D &, const Vec3D &)> rayCastFunction,
|
|
|
|
const Vec3D &position, const Vec3D &direction) const;
|
2021-10-31 11:39:08 +03:00
|
|
|
|
|
|
|
virtual std::map<ObjectNameTag, double>
|
|
|
|
processFire(std::function<IntersectionInformation(const Vec3D &, const Vec3D &)> rayCastFunction,
|
2021-11-09 22:54:20 +03:00
|
|
|
const Vec3D &position, const Vec3D &direction) const;
|
2021-09-13 15:53:43 +03:00
|
|
|
|
|
|
|
public:
|
2021-10-31 11:39:08 +03:00
|
|
|
Weapon(int initialPack, int clipCapacity, double reloadTime, double fireDelay, double damage, double spreading,
|
|
|
|
std::string fireSound, std::string reloadSound, ObjectNameTag weaponName, const std::string &objFileName,
|
|
|
|
const Vec3D &s, const Vec3D &t, const Vec3D &r);
|
|
|
|
|
|
|
|
FireInformation
|
2021-11-09 22:54:20 +03:00
|
|
|
fire(std::function<IntersectionInformation(const Vec3D &, const Vec3D &)> rayCastFunction, const Vec3D &cameraPosition,
|
2021-10-31 11:39:08 +03:00
|
|
|
const Vec3D &direction);
|
2021-09-13 15:53:43 +03:00
|
|
|
|
|
|
|
void reload();
|
2021-11-01 17:08:36 +03:00
|
|
|
[[nodiscard]] double reloadTime() const { return _reloadTime; }
|
2022-07-07 13:14:00 +03:00
|
|
|
[[nodiscard]] double fireDelay() const { return _fireDelay; }
|
2021-09-13 15:53:43 +03:00
|
|
|
|
2021-10-31 11:39:08 +03:00
|
|
|
[[nodiscard]] std::pair<double, double> balance() const { return std::make_pair(_clipAmmo, _stockAmmo); }
|
2021-09-13 15:53:43 +03:00
|
|
|
|
2021-10-28 16:58:02 +03:00
|
|
|
void setAddTraceCallBack(std::function<void(Vec3D, Vec3D)> add) { _addTraceCallBack = std::move(add); }
|
2021-11-01 17:08:36 +03:00
|
|
|
void setReloadCallBack(std::function<void()> reload) { _reloadCallBack = std::move(reload); }
|
2022-07-07 13:14:00 +03:00
|
|
|
void setFireCallBack(std::function<void()> fire) { _fireCallBack = std::move(fire); }
|
2021-11-01 17:08:36 +03:00
|
|
|
|
2021-09-13 15:53:43 +03:00
|
|
|
|
2021-11-09 22:54:20 +03:00
|
|
|
void addAPack() { _stockAmmo += initialPack(); }
|
2021-09-13 15:53:43 +03:00
|
|
|
|
2021-10-28 16:58:02 +03:00
|
|
|
[[nodiscard]] int initialPack() const { return _initialPack; }
|
2021-09-13 15:53:43 +03:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif //SHOOTER_3DZAVR_WEAPON_H
|