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//
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// Created by Иван Ильин on 07.10.2021.
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//
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#ifndef SHOOTER_CONSTS_H
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#define SHOOTER_CONSTS_H
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#include <SFML/Graphics.hpp>
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#include "Vec2D.h"
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namespace Consts {
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const int STANDARD_SCREEN_WIDTH = 1920;
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const int STANDARD_SCREEN_HEIGHT = 1920;
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const sf::Color BACKGROUND_COLOR = sf::Color(255, 255, 255);
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const std::string PROJECT_NAME = "engine";
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const bool USE_LOG_FILE = true;
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const bool USE_OPEN_GL = true;
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const bool SHOW_DEBUG_INFO = false;
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const bool SHOW_FPS_COUNTER = true;
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const double PI = 3.14159265358979323846264338327950288;
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const double EPS = 0.000001;
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const double EPA_EPS = 0.0001;
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const double RAY_CAST_MAX_DISTANCE = 10000;
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const std::string THIN_FONT = "engine/fonts/Roboto-Thin.ttf";
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const std::string MEDIUM_FONT = "engine/fonts/Roboto-Medium.ttf";
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const double LARGEST_TIME_STEP = 1.0/15.0;
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const double TAP_DELAY = 0.2;
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const Vec2D BEZIER[2] = {Vec2D{0.8, 0}, Vec2D{0.2, 1}};
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const unsigned NETWORK_VERSION = 3U;
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const int NETWORK_TIMEOUT = 5U;
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const int NETWORK_WORLD_UPDATE_RATE = 30;
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const double NETWORK_RELIABLE_RETRY_TIME = 1.0/20;
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const uint16_t NETWORK_MAX_CLIENTS = 64;
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2021-10-09 13:41:12 +03:00
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}
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#endif //SHOOTER_CONSTS_H
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