vectozavr-shooter/CMakeLists.txt

103 lines
2.7 KiB
CMake
Raw Normal View History

2021-09-13 15:53:43 +03:00
cmake_minimum_required(VERSION 3.17)
project(shooter)
set(CMAKE_CXX_STANDARD 20)
include_directories(engine)
add_executable(shooter
# game:
main.cpp
Player.cpp
Player.h
Client.cpp
Client.h
Server.cpp
Server.h
weapon/Weapon.cpp
weapon/Weapon.h
weapon/Ak47.cpp
weapon/Ak47.h
weapon/Shotgun.cpp
weapon/Shotgun.h
weapon/Gun.cpp
weapon/Gun.h
2021-09-13 15:53:43 +03:00
Bonus.cpp
Bonus.h
weapon/Gold_Ak47.h
weapon/Rifle.cpp
weapon/Rifle.h
2021-09-13 15:53:43 +03:00
# 3d engine:
engine/utils/Time.h
engine/utils/Time.cpp
engine/utils/Point4D.h
engine/utils/Point4D.cpp
engine/utils/Matrix4x4.h
engine/utils/Matrix4x4.cpp
engine/Triangle.h
engine/Triangle.cpp
engine/Mesh.h
engine/Mesh.cpp
engine/utils/Log.h
engine/utils/Log.cpp
engine/ResourceManager.h
engine/ResourceManager.cpp
engine/World.h
engine/World.cpp
engine/Camera.h
engine/Camera.cpp
engine/Screen.h
engine/Screen.cpp
engine/Engine.h
engine/Engine.cpp
engine/Plane.h
engine/Plane.cpp
engine/animation/Animatable.h
engine/animation/Animation.h
engine/animation/Interpolation.h
engine/animation/Animatable.cpp
engine/animation/Animation.cpp
engine/animation/ATranslate.h
engine/animation/AScale.h
engine/animation/ARotate.h
engine/animation/AWait.h
engine/physics/RigidBody.cpp
engine/physics/RigidBody.h
engine/physics/Simplex.h
engine/physics/Solver.cpp
engine/physics/Solver.h
engine/Object.h
engine/gui/Button.cpp
engine/gui/Button.h
engine/gui/Window.cpp
engine/gui/Window.h
engine/network/ClientUDP.cpp
engine/network/ClientUDP.h
engine/network/MsgType.cpp
engine/network/MsgType.h
engine/network/ReliableMsg.cpp
engine/network/ReliableMsg.h
engine/network/ServerUDP.cpp
engine/network/ServerUDP.h
engine/network/UDPConnection.cpp
engine/network/UDPConnection.h
engine/network/UDPSocket.cpp
engine/network/UDPSocket.h
engine/network/config.h
engine/animation/AFunction.h
)
2021-09-13 17:01:26 +03:00
if(APPLE OR UNIX)
2021-09-13 15:53:43 +03:00
include_directories(/usr/local/include)
else()
set(SFML_DIR "C:/Libraries/SFML/lib/cmake/SFML")
set(SFML_STATIC_LIBRARIES TRUE)
endif()
find_package(SFML 2.5.1 COMPONENTS graphics audio REQUIRED)
if (SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
endif()
target_link_libraries(shooter sfml-audio sfml-network sfml-graphics sfml-window sfml-system)