2021-09-13 15:53:43 +03:00
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cmake_minimum_required(VERSION 3.17)
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project(shooter)
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set(CMAKE_CXX_STANDARD 20)
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include_directories(engine)
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add_executable(shooter
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# game:
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main.cpp
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Player.cpp
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Player.h
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Client.cpp
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Client.h
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Server.cpp
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Server.h
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2021-09-14 13:47:53 +03:00
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weapon/Weapon.cpp
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weapon/Weapon.h
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weapon/Ak47.cpp
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weapon/Ak47.h
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weapon/Shotgun.cpp
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weapon/Shotgun.h
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weapon/Gun.cpp
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weapon/Gun.h
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2021-09-13 15:53:43 +03:00
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Bonus.cpp
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Bonus.h
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2021-09-14 13:47:53 +03:00
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weapon/Gold_Ak47.h
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weapon/Rifle.cpp
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weapon/Rifle.h
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2021-09-13 15:53:43 +03:00
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# 3d engine:
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engine/utils/Time.h
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engine/utils/Time.cpp
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engine/utils/Point4D.h
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engine/utils/Point4D.cpp
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engine/utils/Matrix4x4.h
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engine/utils/Matrix4x4.cpp
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engine/Triangle.h
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engine/Triangle.cpp
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engine/Mesh.h
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engine/Mesh.cpp
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engine/utils/Log.h
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engine/utils/Log.cpp
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engine/ResourceManager.h
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engine/ResourceManager.cpp
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engine/World.h
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engine/World.cpp
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engine/Camera.h
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engine/Camera.cpp
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engine/Screen.h
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engine/Screen.cpp
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engine/Engine.h
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engine/Engine.cpp
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engine/Plane.h
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engine/Plane.cpp
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engine/animation/Animatable.h
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engine/animation/Animation.h
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engine/animation/Interpolation.h
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engine/animation/Animatable.cpp
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engine/animation/Animation.cpp
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engine/animation/ATranslate.h
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engine/animation/AScale.h
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engine/animation/ARotate.h
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engine/animation/AWait.h
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engine/physics/RigidBody.cpp
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engine/physics/RigidBody.h
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engine/physics/Simplex.h
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engine/physics/Solver.cpp
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engine/physics/Solver.h
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engine/Object.h
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engine/gui/Button.cpp
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engine/gui/Button.h
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engine/gui/Window.cpp
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engine/gui/Window.h
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engine/network/ClientUDP.cpp
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engine/network/ClientUDP.h
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engine/network/MsgType.cpp
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engine/network/MsgType.h
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engine/network/ReliableMsg.cpp
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engine/network/ReliableMsg.h
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engine/network/ServerUDP.cpp
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engine/network/ServerUDP.h
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engine/network/UDPConnection.cpp
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engine/network/UDPConnection.h
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engine/network/UDPSocket.cpp
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engine/network/UDPSocket.h
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engine/network/config.h
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engine/animation/AFunction.h
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)
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2021-09-13 17:01:26 +03:00
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if(APPLE OR UNIX)
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2021-09-13 15:53:43 +03:00
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include_directories(/usr/local/include)
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else()
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set(SFML_DIR "C:/Libraries/SFML/lib/cmake/SFML")
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set(SFML_STATIC_LIBRARIES TRUE)
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endif()
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find_package(SFML 2.5.1 COMPONENTS graphics audio REQUIRED)
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if (SFML_FOUND)
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include_directories(${SFML_INCLUDE_DIR})
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endif()
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target_link_libraries(shooter sfml-audio sfml-network sfml-graphics sfml-window sfml-system)
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