vectozavr-shooter/engine/Plane.h

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//
// Created by Иван Ильин on 19.01.2021.
//
#ifndef ENGINE_PLANE_H
#define ENGINE_PLANE_H
#include "utils/Point4D.h"
#include "Triangle.h"
class Plane {
private:
// You can define plane by defining the points in 3D space
Triangle _triangle;
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// Or by defining normal vector and one val laying on the plane
Point4D _n = Point4D{0, 0, 1, 0};
Point4D _p{};
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public:
// A plain with normal vector '_n' and val '_p' lays on the plane
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Plane() = default;
Plane(const Point4D& N, const Point4D& P);
Plane(const Plane& plane);
explicit Plane(const Triangle& tri);
[[nodiscard]] double distance(const Point4D& point4D) const;
// Point4D in space where line ('start' to 'end') intersects plain with normal vector '_n' and val '_p' lays on the plane
[[nodiscard]] std::pair<Point4D, double> intersection(const Point4D& start, const Point4D& end) const;
int clip(Triangle& tri, Triangle& additional_tri) const;
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[[nodiscard]] Point4D N() const { return _n; }
[[nodiscard]] Point4D P() const { return _p; }
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};
#endif //INC_3DZAVR_PLANE_H