2021-11-03 22:57:48 +03:00
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//
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// Created by Иван Ильин on 04.11.2021.
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//
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#ifndef SHOOTER_HITBOX_H
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#define SHOOTER_HITBOX_H
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#include "../Mesh.h"
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2021-11-03 23:55:32 +03:00
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class HitBox final {
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2021-11-03 22:57:48 +03:00
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private:
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2021-11-06 00:28:55 +03:00
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struct Vec3DLess {
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bool operator()(const Vec3D& lhs, const Vec3D& rhs) const noexcept;
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};
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2021-11-03 22:57:48 +03:00
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2021-11-06 00:28:55 +03:00
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std::vector<Vec3D> _hitBox;
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2021-11-03 23:55:32 +03:00
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2021-11-09 22:54:20 +03:00
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void generateSimple(const Mesh &mesh);
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void generateDetailed(const Mesh &mesh);
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2021-11-03 22:57:48 +03:00
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public:
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HitBox() = default;
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2021-11-05 00:05:06 +03:00
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HitBox(const HitBox &hitBox) = default;
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2021-11-03 22:57:48 +03:00
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2021-11-09 22:54:20 +03:00
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explicit HitBox(const Mesh &mesh, bool useSimpleBox = true);
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2021-11-03 23:55:32 +03:00
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[[nodiscard]] std::vector<Vec3D>::iterator begin() { return _hitBox.begin(); }
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[[nodiscard]] std::vector<Vec3D>::iterator end() { return _hitBox.end(); }
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2021-11-03 22:57:48 +03:00
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};
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#endif //SHOOTER_HITBOX_H
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