2021-10-31 22:11:04 +03:00
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//
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// Created by Иван Ильин on 01.11.2021.
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//
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#ifndef SHOOTER_AATTRACTTOPOINT_H
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#define SHOOTER_AATTRACTTOPOINT_H
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#include "Animation.h"
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#include "../Object.h"
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class AAttractToPoint : public Animation {
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private:
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const std::weak_ptr<Object> _object;
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const Vec3D _targetPoint;
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const double _valueToAttract;
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void update() override {
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2021-11-09 22:54:20 +03:00
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auto obj = _object.lock();
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if (obj == nullptr) {
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2021-10-31 22:11:04 +03:00
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stop();
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return;
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}
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2021-11-09 22:54:20 +03:00
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obj->attractToPoint(_targetPoint, _valueToAttract * dprogress());
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2021-10-31 22:11:04 +03:00
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}
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public:
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AAttractToPoint(std::weak_ptr<Object> object, const Vec3D &targetPoint, double valueToAttract, double duration = 1,
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Animation::LoopOut looped = LoopOut::None,
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Animation::InterpolationType interpolationType = InterpolationType::Bezier)
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: Animation(duration, looped, interpolationType), _object(object), _targetPoint(targetPoint),
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_valueToAttract(valueToAttract) {}
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};
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#endif //SHOOTER_AATTRACTTOPOINT_H
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