vectozavr-shooter/weapon/Rifle.h

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//
// Created by Иван Ильин on 06.06.2021.
//
#ifndef SHOOTER_RIFLE_H
#define SHOOTER_RIFLE_H
#include "Weapon.h"
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#include "../engine/ResourceManager.h"
#include "../ShooterConsts.h"
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class Rifle final : public Weapon {
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public:
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explicit Rifle() : Weapon(5, 1, 1.0, 1.0, 30000, 0.5,
ShooterConsts::RIFLE_FIRE_SOUND, ShooterConsts::RIFLE_RELOAD_SOUND,
ObjectNameTag("rifle"), ShooterConsts::RIFLE_OBJ, Vec3D{3, 3, 3},
Vec3D{-2.3, 1, 1.3},Vec3D{0, Consts::PI, 0}) {}
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};
#endif //SHOOTER_3DZAVR_RIFLE_H