vectozavr-shooter/engine/physics/Solver.h

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2021-09-13 15:53:43 +03:00
//
// Created by Иван Ильин on 10.03.2021.
//
#ifndef ENGINE_SOLVER_H
#define ENGINE_SOLVER_H
#include "RigidBody.h"
class Solver {
public:
static void solveCollision(const std::shared_ptr<RigidBody>& obj1, const std::shared_ptr<RigidBody>& obj2, const CollisionPoint& collision);
};
#endif //INC_3DZAVR_SOLVER_H