vectozavr-shooter/engine/Engine.h

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2021-09-13 15:53:43 +03:00
//
// Created by Иван Ильин on 14.01.2021.
//
#ifndef ENGINE_ENGINE_H
#define ENGINE_ENGINE_H
#include "Screen.h"
#include "World.h"
#include "Camera.h"
#include "utils/Log.h"
#include "CameraController.h"
class Engine {
protected:
std::shared_ptr<Screen> screen;
std::shared_ptr<World> world;
std::shared_ptr<Camera> camera;
double triPerSec = 0;
bool b_debugText = true;
bool b_updateWorld = true;
public:
Engine();
virtual ~Engine() = default;
void create(int screenWidth = 1920, int screenHeight = 1080, const std::string& name = "engine", bool verticalSync = true, sf::Color background = sf::Color(255, 255, 255), sf::Uint32 style = sf::Style::Default);
virtual void start() {};
virtual void update(double elapsedTime) {};
void exit();
void debugText(bool value) { b_debugText = value; }
void setUpdateWorld(bool value) { b_updateWorld = value; }
virtual void gui(){}
};
#endif //INC_3DZAVR_TDZAVR_H