42 lines
985 B
C
42 lines
985 B
C
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//
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// Created by Иван Ильин on 14.01.2021.
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//
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#ifndef ENGINE_ENGINE_H
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#define ENGINE_ENGINE_H
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#include "Screen.h"
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#include "World.h"
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#include "Camera.h"
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#include "utils/Log.h"
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#include "CameraController.h"
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class Engine {
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protected:
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std::shared_ptr<Screen> screen;
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std::shared_ptr<World> world;
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std::shared_ptr<Camera> camera;
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double triPerSec = 0;
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bool b_debugText = true;
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bool b_updateWorld = true;
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public:
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Engine();
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virtual ~Engine() = default;
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void create(int screenWidth = 1920, int screenHeight = 1080, const std::string& name = "engine", bool verticalSync = true, sf::Color background = sf::Color(255, 255, 255), sf::Uint32 style = sf::Style::Default);
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virtual void start() {};
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virtual void update(double elapsedTime) {};
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void exit();
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void debugText(bool value) { b_debugText = value; }
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void setUpdateWorld(bool value) { b_updateWorld = value; }
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virtual void gui(){}
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};
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#endif //INC_3DZAVR_TDZAVR_H
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