vectozavr-shooter/engine/CameraController.cpp

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2021-09-13 15:53:43 +03:00
//
// Created by Иван Ильин on 23.01.2021.
//
#include "CameraController.h"
#include <utility>
CameraController::CameraController(std::shared_ptr<Camera> camera, std::shared_ptr<Screen> screen) : camera(std::move(camera)), screen(std::move(screen)) {
}
void CameraController::update() {
// Left and right
if (Screen::isKeyPressed(sf::Keyboard::A))
camera->translate(camera->left()*Time::deltaTime()*5.0);
if (Screen::isKeyPressed(sf::Keyboard::D))
camera->translate(-camera->left()*Time::deltaTime()*5.0);
// Forward and backward
if (Screen::isKeyPressed(sf::Keyboard::W))
camera->translate(camera->lookAt()*Time::deltaTime()*5.0);
if (Screen::isKeyPressed(sf::Keyboard::S))
camera->translate(-camera->lookAt()*Time::deltaTime()*5.0);
if (Screen::isKeyPressed(sf::Keyboard::LShift))
camera->translate(0.0, -Time::deltaTime()*5.0, 0);
if (Screen::isKeyPressed(sf::Keyboard::Space))
camera->translate(0.0, Time::deltaTime()*5.0, 0);
// Mouse movement
Point4D disp = screen->getMouseDisplacement();
camera->rotateY(-disp.x()/1000.0);
camera->rotateLeft(disp.y()/1000.0);
}