39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
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//
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// Created by Иван Ильин on 23.01.2021.
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//
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#include "CameraController.h"
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#include <utility>
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CameraController::CameraController(std::shared_ptr<Camera> camera, std::shared_ptr<Screen> screen) : camera(std::move(camera)), screen(std::move(screen)) {
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}
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void CameraController::update() {
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// Left and right
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if (Screen::isKeyPressed(sf::Keyboard::A))
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camera->translate(camera->left()*Time::deltaTime()*5.0);
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if (Screen::isKeyPressed(sf::Keyboard::D))
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camera->translate(-camera->left()*Time::deltaTime()*5.0);
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// Forward and backward
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if (Screen::isKeyPressed(sf::Keyboard::W))
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camera->translate(camera->lookAt()*Time::deltaTime()*5.0);
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if (Screen::isKeyPressed(sf::Keyboard::S))
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camera->translate(-camera->lookAt()*Time::deltaTime()*5.0);
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if (Screen::isKeyPressed(sf::Keyboard::LShift))
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camera->translate(0.0, -Time::deltaTime()*5.0, 0);
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if (Screen::isKeyPressed(sf::Keyboard::Space))
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camera->translate(0.0, Time::deltaTime()*5.0, 0);
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// Mouse movement
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Point4D disp = screen->getMouseDisplacement();
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camera->rotateY(-disp.x()/1000.0);
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camera->rotateLeft(disp.y()/1000.0);
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}
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