vectozavr-shooter/engine/gui/Button.h

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//
// Created by Иван Ильин on 26.03.2021.
//
#ifndef ENGINE_BUTTON_H
#define ENGINE_BUTTON_H
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#include <functional>
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#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
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struct tPos final {
const int tx;
const int ty;
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};
class Button final {
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private:
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const int _x{};
const int _y{};
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const int _w{};
const int _h{};
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const std::function<void()> _click;
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const std::string _textString;
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const double _sx{};
const double _sy{};
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const std::string _texture;
const tPos _usualState{};
const tPos _selectedState{};
const tPos _pressedState{};
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const std::string _font;
const sf::Color _textColor;
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sf::Sprite _button;
sf::Text _text;
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bool _selected = false;
bool _pressed = false;
bool _checkBox = false;
public:
Button() = default;
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Button(int x, int y, int width, int height, std::function<void()> click, std::string text, double sx, double sy,
std::string texture, tPos usualState, tPos selectedState, tPos pressedState, std::string font,
sf::Color textColor);
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void select();
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void unSelect();
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void press();
void init();
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[[nodiscard]] int x() const { return _x; }
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[[nodiscard]] int y() const { return _y; }
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[[nodiscard]] int w() const { return _w; }
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[[nodiscard]] int h() const { return _h; }
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[[nodiscard]] double sx() const { return _sx; }
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[[nodiscard]] double sy() const { return _sy; }
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[[nodiscard]] sf::Sprite const &sprite() const { return _button; }
[[nodiscard]] sf::Text const &text() const { return _text; }
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};
#endif //MINECRAFT_3DZAVR_BUTTON_H