vectozavr-shooter/weapon/Ak47.cpp

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2021-09-13 15:53:43 +03:00
//
// Created by Иван Ильин on 02.06.2021.
//
#include <ResourceManager.h>
#include "Ak47.h"
using namespace std;
Ak47::Ak47(int ammo, const std::string& weaponName) : Weapon(weaponName, "../obj/ak47.obj", "../obj/ak47_mat.txt", Point4D{3, 3, 3}, Point4D{-0.8, 1.3, 0.3}, Point4D{0, M_PI, 0}) {
fireSound.setBuffer(*ResourceManager::loadSoundBuffer("../sound/weapons/ak47.ogg"));
reloadSound.setBuffer(*ResourceManager::loadSoundBuffer("../sound/weapons/reload_ak47.ogg"));
_stockAmmo = ammo - _clipCapacity;
_fireDelay = 0.1;
}