2021-11-01 17:08:36 +03:00
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//
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// Created by Иван Ильин on 01.11.2021.
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//
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#ifndef SHOOTER_AROTATELEFT_H
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#define SHOOTER_AROTATELEFT_H
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#include <utility>
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#include "Animation.h"
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#include "../Object.h"
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class ARotateLeft final : public Animation {
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private:
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const std::weak_ptr<Object> _object;
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const double _rotationValue;
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void update() override {
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if (_object.expired()) {
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stop();
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return;
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}
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2021-11-01 19:40:05 +03:00
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_object.lock()->rotateLeft(-_object.lock()->angleLeftUpLookAt().x());
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_object.lock()->rotateLeft(_rotationValue*(progress()));
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2021-11-01 17:08:36 +03:00
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}
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public:
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ARotateLeft(std::weak_ptr<Object> object, double r, double duration = 1, LoopOut looped = LoopOut::None,
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InterpolationType interpolationType = InterpolationType::Bezier)
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: Animation(duration, looped, interpolationType), _object(object), _rotationValue(r) {}
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};
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#endif //SHOOTER_AROTATELEFT_H
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