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//
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// Created by Иван Ильин on 29.01.2021.
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//
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#ifndef ENGINE_ATRANSLATETOPOINT_H
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#define ENGINE_ATRANSLATETOPOINT_H
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#include "Animation.h"
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#include "Object.h"
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class ATranslateToPoint : public Animation {
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private:
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std::shared_ptr<Object> _object;
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Point4D point;
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Point4D value;
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public:
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ATranslateToPoint(std::shared_ptr<Object> object, const Point4D& p, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::bezier) {
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_object = object;
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_duration = duration;
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_looped = looped;
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_intType = interpolationType;
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point = p;
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}
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bool update() override {
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if(!_started) {
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value = point - _object->position();
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}
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_object->translate(value * _dp);
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return updateState();
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}
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};
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#endif //INC_3DZAVR_ATRANSLATETOPOINT_H
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