vectozavr-shooter/engine/gui/Button.cpp

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//
// Created by Иван Ильин on 26.03.2021.
//
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#include <utility>
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#include "Button.h"
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#include "../ResourceManager.h"
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void Button::select() {
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if (!_selected && !_pressed) {
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_button.setTextureRect(sf::IntRect(_selectedState.tx, _selectedState.ty, _w, _h));
_selected = true;
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}
}
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void Button::unSelect() {
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if (_selected && !_pressed) {
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_button.setTextureRect(sf::IntRect(_usualState.tx, _usualState.ty, _w, _h));
_selected = false;
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}
}
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void Button::press() {
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if (!_pressed) {
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_button.setTextureRect(sf::IntRect(_pressedState.tx, _pressedState.ty, _w, _h));
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if (_checkBox) {
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_pressed = true;
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}
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_click();
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} else {
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_button.setTextureRect(sf::IntRect(_usualState.tx, _usualState.ty, _w, _h));
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if (_checkBox) {
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_pressed = false;
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}
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}
}
void Button::init() {
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_button.setTexture(*ResourceManager::loadTexture(_texture));
_button.setTextureRect(sf::IntRect(_usualState.tx, _usualState.ty, _w, _h));
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_button.scale(static_cast<float>(_sx), static_cast<float>(_sy));
_button.setPosition(static_cast<float>(_x) - static_cast<float>(_w * _sx) / 2.0f,
static_cast<float>(_y) - static_cast<float>(_h * _sy) / 2.0f);
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_text.setFont(*ResourceManager::loadFont(_font));
_text.setString(_textString);
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_text.setCharacterSize(static_cast<unsigned int>((_h * _sy) / 2));
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_text.setFillColor(_textColor);
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_text.setPosition(static_cast<float>(_x) - _text.getLocalBounds().width / 2.0f,
static_cast<float>(_y) - static_cast<float>(_h * _sy) / 2.0f + _text.getLocalBounds().height / 4.0f);
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}
Button::Button(int x, int y, int width, int height, std::function<void()> click, std::string text, double sx,
double sy, std::string texture, tPos usualState, tPos selectedState, tPos pressedState,
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std::string font, sf::Color textColor) : _x(x), _y(y), _w(width), _h(height), _click(std::move(click)),
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_textString(std::move(text)), _sx(sx), _sy(sy),
_texture(std::move(texture)), _usualState(usualState),
_selectedState(selectedState), _pressedState(pressedState),
_font(std::move(font)), _textColor(textColor) {
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}