vectozavr-shooter/engine/physics/Simplex.h

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2021-09-13 15:53:43 +03:00
//
// Created by Иван Ильин on 08.03.2021.
//
#ifndef ENGINE_SIMPLEX_H
#define ENGINE_SIMPLEX_H
#include "../utils/Point4D.h"
struct Simplex {
private:
std::array<Point4D, 4> m_points{};
unsigned m_size = 0;
public:
Simplex() = default;
Simplex& operator=(std::initializer_list<Point4D> list) {
for (auto v = list.begin(); v != list.end(); v++) {
m_points[std::distance(list.begin(), v)] = *v;
}
m_size = list.size();
return *this;
}
void push_front(const Point4D& point) {
m_points = { point, m_points[0], m_points[1], m_points[2] };
m_size = std::min(m_size + 1, 4u);
}
Point4D& operator[](unsigned i) { return m_points[i]; }
[[nodiscard]] unsigned size() const { return m_size; }
[[nodiscard]] auto begin() const { return m_points.begin(); }
[[nodiscard]] auto end() const { return m_points.end() - (4 - m_size); }
};
#endif //INC_3DZAVR_SIMPLEX_H