2021-10-02 20:36:07 +03:00
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//
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// Created by Иван Ильин on 22.09.2021.
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//
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#ifndef SHOOTER_SHOOTER_H
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#define SHOOTER_SHOOTER_H
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2021-10-09 13:41:12 +03:00
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#include "engine/Engine.h"
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2021-10-02 20:36:07 +03:00
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#include "Player.h"
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#include "PlayerController.h"
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#include "PlayerController.h"
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2021-10-09 13:41:12 +03:00
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#include "engine/gui/Window.h"
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2021-10-02 20:36:07 +03:00
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#include "Client.h"
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#include "Server.h"
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class Shooter : public Engine {
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private:
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std::shared_ptr<Player> player;
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std::shared_ptr<PlayerController> playerController;
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sf::Sound backgroundNoise;
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Window mainMenu;
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std::shared_ptr<Server> server;
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std::shared_ptr<Client> client;
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bool inGame = false;
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int fireTraces = 0;
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void start() override;
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void update() override;
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void gui() override;
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void play();
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void drawPlayerStats();
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void InitNetwork();
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void spawnPlayer(sf::Uint16 id);
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void removePlayer(sf::Uint16 id);
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void addFireTrace(const Point4D& from, const Point4D& to);
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void deleteFireTrace(const std::string& traceName);
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void addBonus(const std::string& bonusName, const Point4D& position);
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void removeBonus(const std::string& bonusName);
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void addWeapon(std::shared_ptr<Weapon> weapon);
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void removeWeapon(std::shared_ptr<Weapon> weapon);
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public:
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Shooter() : mainMenu(screen, mouse) {};
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};
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#endif //SHOOTER_SHOOTER_H
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