vectozavr-shooter/engine/physics/Solver.h

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//
// Created by Иван Ильин on 10.03.2021.
//
#ifndef ENGINE_SOLVER_H
#define ENGINE_SOLVER_H
#include "RigidBody.h"
class Solver final {
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public:
static void solveCollision(std::shared_ptr<RigidBody> obj1, std::shared_ptr<RigidBody> obj2, const CollisionPoint& collision);
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};
#endif //INC_3DZAVR_SOLVER_H