vectozavr-shooter/engine/utils/ObjectController.cpp

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2022-07-19 13:16:57 +03:00
//
// Created by Иван Ильин on 22.01.2022.
//
#include "ObjectController.h"
#include "Time.h"
#include "../math/Vec2D.h"
ObjectController::ObjectController(std::shared_ptr<Object> object,
std::shared_ptr<Mouse> mouse) :
_object(std::move(object)),
_mouse(std::move(mouse)){
}
void ObjectController::update() {
// Left and right
if (Keyboard::isKeyPressed(sf::Keyboard::A))
_object->translate(_object->left()*Time::deltaTime()*5.0);
if (Keyboard::isKeyPressed(sf::Keyboard::D))
_object->translate(-_object->left()*Time::deltaTime()*5.0);
// Forward and backward
if (Keyboard::isKeyPressed(sf::Keyboard::W))
_object->translate(_object->lookAt()*Time::deltaTime()*5.0);
if (Keyboard::isKeyPressed(sf::Keyboard::S))
_object->translate(-_object->lookAt()*Time::deltaTime()*5.0);
if (Keyboard::isKeyPressed(sf::Keyboard::LShift))
_object->translate(Vec3D{0.0, -Time::deltaTime()*5.0, 0});
if (Keyboard::isKeyPressed(sf::Keyboard::Space))
_object->translate(Vec3D{0.0, Time::deltaTime()*5.0, 0});
// Mouse movement
Vec2D disp = _mouse->getMouseDisplacement();
_object->rotate(Vec3D{0, -disp.x()/1000.0, 0});
_object->rotateLeft(disp.y()/1000.0);
}