vectozavr-shooter/engine/io/SoundController.cpp

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//
// Created by Иван Ильин on 17.10.2021.
//
#include "SoundController.h"
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#include "../utils/ResourceManager.h"
#include "../utils/Log.h"
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SoundController *SoundController::_instance = nullptr;
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void SoundController::init() {
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delete _instance;
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_instance = new SoundController();
Log::log("SoundController::init(): sound controller was initialized");
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}
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void SoundController::loadAndPlay(const SoundTag &soundTag, const std::string& filename) {
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if (_instance == nullptr) {
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return;
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}
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if (_instance->_sounds.count(soundTag) != 0) {
_instance->_sounds[soundTag] = sf::Sound(*ResourceManager::loadSoundBuffer(filename));
} else {
_instance->_sounds.emplace(soundTag, sf::Sound(*ResourceManager::loadSoundBuffer(filename)));
}
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_instance->_sounds[soundTag].play();
}
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void SoundController::playSound(const SoundTag &soundTag) {
if (_instance == nullptr) {
return;
}
if (_instance->_sounds.count(soundTag) != 0) {
_instance->_sounds[soundTag].play();
}
}
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void SoundController::pauseSound(const SoundTag &soundTag) {
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if (_instance == nullptr) {
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return;
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}
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if (_instance->_sounds.count(soundTag) > 0) {
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_instance->_sounds[soundTag].pause();
}
}
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void SoundController::stopSound(const SoundTag &soundTag) {
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if (_instance == nullptr) {
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return;
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}
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if (_instance->_sounds.count(soundTag) > 0) {
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_instance->_sounds[soundTag].stop();
}
}
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sf::Sound::Status SoundController::getStatus(const SoundTag &soundTag) {
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if (_instance == nullptr) {
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return sf::Sound::Status::Stopped;
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}
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if (_instance->_sounds.count(soundTag) > 0) {
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return _instance->_sounds[soundTag].getStatus();
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} else {
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return sf::Sound::Status::Stopped;
}
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}
void SoundController::free() {
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if (_instance != nullptr) {
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for (auto&[soundTag, sound] : _instance->_sounds) {
stopSound(soundTag);
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}
_instance->_sounds.clear();
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}
delete _instance;
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_instance = nullptr;
Log::log("SoundController::free(): pointer to 'SoundController' was freed");
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}