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//
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// Created by Иван Ильин on 17.10.2021.
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//
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#ifndef SHOOTER_SOUNDCONTROLLER_H
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#define SHOOTER_SOUNDCONTROLLER_H
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#include <string>
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#include <map>
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2021-10-17 19:38:16 +03:00
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#include <SFML/Audio.hpp>
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class SoundTag final {
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private:
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const std::string _name;
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public:
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explicit SoundTag(std::string name = "") : _name(std::move(name)) {}
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[[nodiscard]] std::string str() const { return _name; }
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bool operator==(const SoundTag &tag) const { return _name == tag._name; }
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bool operator!=(const SoundTag &tag) const { return _name != tag._name; }
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bool operator<(const SoundTag &tag) const { return _name < tag._name; }
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};
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class SoundController final {
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private:
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std::map<SoundTag, sf::Sound> _sounds;
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static SoundController *_instance;
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SoundController() = default;
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public:
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SoundController(const SoundController &) = delete;
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SoundController &operator=(SoundController &) = delete;
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2022-02-23 17:29:42 +03:00
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static void loadAndPlay(const SoundTag &soundTag, const std::string& filename);
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static void playSound(const SoundTag &soundTag);
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static void pauseSound(const SoundTag &soundTag);
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static void stopSound(const SoundTag &soundTag);
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static sf::Sound::Status getStatus(const SoundTag &soundTag);
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static void init();
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static void free();
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};
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#endif //SHOOTER_SOUNDCONTROLLER_H
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