2021-09-13 15:53:43 +03:00
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//
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// Created by Иван Ильин on 25.05.2021.
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//
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#include "Server.h"
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2021-10-09 13:41:12 +03:00
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#include "engine/utils/Log.h"
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2021-09-13 15:53:43 +03:00
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void Server::broadcast() {
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sf::Packet updatePacket;
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updatePacket << MsgType::Update;
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2021-10-12 17:12:47 +03:00
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for (auto& player : _players) {
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2021-09-13 15:53:43 +03:00
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//player.second->setHealth(player.second->health() + (Time::time() - _lastBroadcast)/100);
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updatePacket << player.first << player.second->position().x() << player.second->position().y() << player.second->position().z() << player.second->health() << player.second->angle().y() << player.second->headAngle();
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}
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2021-10-12 17:12:47 +03:00
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for (auto& player : _players) {
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2021-09-13 15:53:43 +03:00
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_socket.send(updatePacket, player.first);
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}
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}
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void Server::processConnect(sf::Uint16 targetId) {
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sf::Packet sendPacket1, sendPacket2;
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sf::Packet extraPacket;
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// players init
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extraPacket << MsgType::NewClient << targetId;
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sendPacket1 << MsgType::Init << targetId;
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_players.insert({ targetId, std::make_shared<Player>() });
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for (const auto& player : _players)
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{
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sendPacket1 << player.first << player.second->position().x() << player.second->position().y() << player.second->position().z() << player.second->health();
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if (player.first != targetId)
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_socket.sendRely(extraPacket, player.first);
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}
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_socket.sendRely(sendPacket1, targetId);
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// bonuses init
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sendPacket2 << MsgType::InitBonuses;
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for(auto& bonus : _bonuses) {
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if(bonus.second.onTheMap)
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sendPacket2 << bonus.first << bonus.second.position.x() << bonus.second.position.y() << bonus.second.position.z();
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}
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_socket.sendRely(sendPacket2, targetId);
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}
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void Server::processClientUpdate(sf::Uint16 senderId, sf::Packet& packet) {
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double buf[5];
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packet >> buf[0] >> buf[1] >> buf[2] >> buf[3] >> buf[4];
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2021-10-12 17:12:47 +03:00
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_players.at(senderId)->translateToPoint(Vec3D{ buf[0], buf[1], buf[2] });
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_players.at(senderId)->rotateToAngle(Vec3D{0, buf[3], 0});
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2021-09-13 15:53:43 +03:00
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_players.at(senderId)->setHeadAngle(buf[4]);
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}
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void Server::processDisconnect(sf::Uint16 senderId) {
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sf::Packet sendPacket;
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sendPacket << MsgType::Disconnect << senderId;
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_players.erase(senderId);
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for (const auto& player : _players)
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_socket.sendRely(sendPacket, player.first);
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}
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void Server::processCustomPacket(MsgType type, sf::Packet& packet, sf::Uint16 senderId) {
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sf::Packet sendPacket;
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double dbuff[10];
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sf::Uint16 targetId;
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double damage;
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std::string tmp;
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double newHealth;
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switch (type) {
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case MsgType::Damage:
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packet >> targetId >> damage;
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newHealth = _players[targetId]->health() - damage;
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if(newHealth > 0) {
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_players[targetId]->setHealth(newHealth);
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}
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else {
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_players[targetId]->setFullHealth();
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_players[targetId]->setFullAbility();
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_players[targetId]->addDeath();
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_players[senderId]->addKill();
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sendPacket << MsgType::Kill << targetId << senderId;
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for (auto& player : _players)
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_socket.send(sendPacket, player.first);
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}
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break;
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case MsgType::FireTrace:
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packet >> dbuff[0] >> dbuff[1] >> dbuff[2] >> dbuff[3] >> dbuff[4] >> dbuff[5];
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sendPacket << MsgType::FireTrace << dbuff[0] << dbuff[1] << dbuff[2] << dbuff[3] << dbuff[4] << dbuff[5];
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for (auto& player : _players) {
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if(player.first != senderId)
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_socket.send(sendPacket, player.first);
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}
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break;
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case MsgType::RemoveBonus:
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packet >> tmp;
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if(tmp.find("Bonus_hill") != std::string::npos) {
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_players[senderId]->setFullHealth();
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}
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if(tmp.find("Bonus_ability") != std::string::npos) {
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_players[senderId]->setFullAbility();
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}
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_bonuses[tmp].onTheMap = false;
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_bonuses[tmp].lastTake = Time::time();
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sendPacket << MsgType::RemoveBonus << tmp;
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for (auto& player : _players) {
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if(player.first != senderId)
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_socket.send(sendPacket, player.first);
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}
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break;
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}
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}
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void Server::processStop() {
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for (auto it = _players.begin(); it != _players.end();)
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_players.erase(it++);
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}
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void Server::generateBonuses() {
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_bonuses.insert({"Bonus_gun_1", {Point4D(-10, -2, -15), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_gun_2", {Point4D(10, -2, 15), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_shotgun_1", {Point4D(-10, 13, -24), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_shotgun_2", {Point4D(10, 13, 24), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_ak47_1", {Point4D(-25, 30, 50), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_ak47_2", {Point4D(25, 30, -50), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_gold_ak47_1", {Point4D(-35, 80, 25), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_gold_ak47_2", {Point4D(35, 80, -25), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_rifle_1", {Point4D(40, -2, 45), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_rifle_2", {Point4D(-40, -2, -45), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_hill_1", {Point4D(-40, -2, 45), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_hill_2", {Point4D(40, -2, -45), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_ability_1", {Point4D(25, 18, -33), -2*_bonusRechargeTime, true}});
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_bonuses.insert({"Bonus_ability_2", {Point4D(-25, 18, 33), -2*_bonusRechargeTime, true}});
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}
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void Server::updateInfo() {
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for(auto& bonus : _bonuses) {
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2021-09-13 17:01:26 +03:00
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if(!bonus.second.onTheMap && std::abs(Time::time() - bonus.second.lastTake) > _bonusRechargeTime) {
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2021-09-13 15:53:43 +03:00
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sf::Packet sendPacket;
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sendPacket << MsgType::AddBonus << bonus.first << bonus.second.position.x() << bonus.second.position.y() << bonus.second.position.z();
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for (const auto& player : _players)
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_socket.sendRely(sendPacket, player.first);
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bonus.second.onTheMap = true;
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}
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}
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}
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