vectozavr-shooter/ShooterConsts.h

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//
// Created by Иван Ильин on 10.10.2021.
//
#ifndef SHOOTER_SHOOTERCONSTS_H
#define SHOOTER_SHOOTERCONSTS_H
namespace ShooterConsts {
const double GRAVITY = 35;
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const double HEALTH_MAX = 100;
const double ABILITY_MAX = 10;
const double JUMP_HEIGHT = 3;
const double WALK_SPEED = 10;
const double MOUSE_SENSITIVITY = 1.0 / 1000.0;
const double SLOW_MO_COEFFICIENT = 5;
const double FIRE_DISTANCE = 1000;
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const double BONUS_RECHARGE_TIME = 30;
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const std::string PLAYER_NAME = "Player";
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const std::string PROJECT_NAME = "Shooter";
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const std::string ABILITY_OBJ = "obj/items/ability.obj";
const std::string HILL_OBJ = "obj/items/hill.obj";
const std::string GUN_OBJ = "obj/items/gun.obj";
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const std::string GUN_FIRE_SOUND = "sound/weapons/gun.ogg";
const std::string GUN_RELOAD_SOUND = "sound/weapons/reload_gun.ogg";
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const std::string AK47_OBJ = "obj/items/ak47.obj";
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const std::string AK47_FIRE_SOUND = "sound/weapons/ak47.ogg";
const std::string AK47_RELOAD_SOUND = "sound/weapons/reload_ak47.ogg";
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const std::string GOLD_AK47_OBJ = "obj/items/gold_ak47.obj";
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const std::string GOLD_AK47_FIRE_SOUND = "sound/weapons/ak47.ogg";
const std::string GOLD_AK47_RELOAD_SOUND = "sound/weapons/reload_ak47.ogg";
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const std::string RIFLE_OBJ = "obj/items/rifle.obj";
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const std::string RIFLE_FIRE_SOUND = "sound/weapons/shotgun.ogg";
const std::string RIFLE_RELOAD_SOUND = "sound/weapons/reload_ak47.ogg";
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const std::string SHOTGUN_OBJ = "obj/items/shotgun.obj";
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const std::string SHOTGUN_FIRE_SOUND = "sound/weapons/shotgun.ogg";
const std::string SHOTGUN_RELOAD_SOUND = "sound/weapons/reload_shotgun.ogg";
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const std::string CUBE_OBJ = "obj/other/cube.obj";
const std::string MAP_OBJ = "obj/maps/map1.obj";
const std::string MAR_RAILWAY_OBJ = "obj/maps/railway.obj";
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const std::string BIG_MAP_OBJ = "obj/maps/map2.obj";
const std::string SIMPLE_MAP_OBJ = "obj/maps/map_simple.obj";
const std::string PLANE_MAP_OBJ = "obj/maps/plane.obj";
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const std::string MAIN_MENU_BACK = "textures/back.png";
const std::string MAIN_MENU_GUI = "textures/gui.png";
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const std::string HEAD_OBJ = "obj/man/head.obj";
const std::string BODY_OBJ = "obj/man/body.obj";
const std::string FOOT_OBJ = "obj/man/foot.obj";
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const std::string CLICK_SOUND = "sound/click.ogg";
const std::string BACK_NOISE = "sound/backNoise.ogg";
const std::string CHANGE_WEAPON_SOUND = "sound/weapons/change_weapon.ogg";
const std::string RESTORE_HEALTH_SOUND = "sound/fullHealth.ogg";
const std::string RESTORE_ABILITY_SOUND = "sound/fullAbility.ogg";
const std::string KILL_SOUND = "sound/kill.ogg";
const std::string DEATH_SOUND = "sound/classic_hurt.ogg";
const std::string SLOW_MO_SOUND = "sound/slow_mo.ogg";
const std::string UN_SLOW_MO_SOUND = "sound/unslow_mo.ogg";
const std::string NO_AMMO_SOUND = "sound/weapons/no_ammo.ogg";
}
#endif //SHOOTER_SHOOTERCONSTS_H