170 lines
4.7 KiB
C++
170 lines
4.7 KiB
C++
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//
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// Created by Иван Ильин on 14.01.2021.
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//
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#include "Screen.h"
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#include "utils/Time.h"
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#include <utility>
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#include "utils/Log.h"
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#include "ResourceManager.h"
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#include <cstdio>
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void Screen::open(int screenWidth, int screenHeight, const std::string &name, bool verticalSync, sf::Color background, sf::Uint32 style) {
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this->name = name;
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w = screenWidth;
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h = screenHeight;
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this->background = background;
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sf::ContextSettings settings;
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settings.antialiasingLevel = 8;
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window.create(sf::VideoMode(w, h), name, style, settings);
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window.setVerticalSyncEnabled(verticalSync);
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}
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void Screen::display() {
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sf::Event event{};
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while (window.pollEvent(event)) {
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if (event.type == sf::Event::Closed) {
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window.close();
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}
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}
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std::string title = name + " (" + std::to_string(Time::fps()) + " fps)";
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window.setTitle(title);
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window.display();
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}
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void Screen::clear() {
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window.clear(background);
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}
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void Screen::triangle(const Triangle& triangle)
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{
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if(vm == Frame || vm == Borders || vm == Xray || vm == Clipped || vm == Transparency || vm == Normals) {
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sf::Vertex lines[4] =
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{
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sf::Vertex(sf::Vector2f(triangle[0].x(), triangle[0].y()), sf::Color(0, 0, 0, 255)),
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sf::Vertex(sf::Vector2f(triangle[1].x(), triangle[1].y()), sf::Color(0, 0, 0, 255)),
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sf::Vertex(sf::Vector2f(triangle[2].x(), triangle[2].y()), sf::Color(0, 0, 0, 255)),
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sf::Vertex(sf::Vector2f(triangle[0].x(), triangle[0].y()), sf::Color(0, 0, 0, 255))
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};
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window.draw(lines, 4, sf::LineStrip);
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}
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if(vm == Frame || vm == Xray)
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return; // no texture when we turn on Frame or Xray mode
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sf::Vertex tris[3] =
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{
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sf::Vertex(sf::Vector2f(triangle[0].x(), triangle[0].y()), triangle.color),
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sf::Vertex(sf::Vector2f(triangle[1].x(), triangle[1].y()), triangle.color),
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sf::Vertex(sf::Vector2f(triangle[2].x(), triangle[2].y()), triangle.color)
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};
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window.draw(tris, 3, sf::Triangles);
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}
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void Screen::title(const std::string& title)
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{
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name = title;
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}
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bool Screen::isOpen() {
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return window.isOpen();
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}
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void Screen::close() {
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window.close();
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}
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bool Screen::isKeyPressed(sf::Keyboard::Key key) {
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return sf::Keyboard::isKeyPressed(key);
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}
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Point4D Screen::getMousePosition() const {
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sf::Vector2<int> pos = sf::Mouse::getPosition(window);
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return Point4D(pos.x, pos.y, 0, 0);
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}
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Point4D Screen::getMouseDisplacement() const {
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sf::Vector2<int> disp = sf::Mouse::getPosition(window) - sf::Vector2<int>(w/2, h/2);
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setMouseInCenter();
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return Point4D(disp.x, disp.y, 0, 0);
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}
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void Screen::setMouseInCenter() const {
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sf::Mouse::setPosition({ w / 2, h / 2 }, window);
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}
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void Screen::setMouseCursorVisible(bool visible) {
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window.setMouseCursorVisible(visible);
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}
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void Screen::keyboardControl() {
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// Check all input after this condition please
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if (!window.hasFocus())
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return;
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if(isKeyTapped(sf::Keyboard::Num1))
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setMode(ViewMode::Default);
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if(isKeyTapped(sf::Keyboard::Num2))
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setMode(ViewMode::Borders);
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if(isKeyTapped(sf::Keyboard::Num3))
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setMode(ViewMode::Transparency);
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if(isKeyTapped(sf::Keyboard::Num4))
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setMode(ViewMode::Frame);
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if(isKeyTapped(sf::Keyboard::Num5))
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setMode(ViewMode::Xray);
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if(isKeyTapped(sf::Keyboard::Num6))
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setMode(ViewMode::Clipped);
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if(isKeyTapped(sf::Keyboard::Num7))
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setMode(ViewMode::Normals);
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}
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bool Screen::isKeyTapped(sf::Keyboard::Key key) {
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if (!Screen::isKeyPressed(key))
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return false;
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if(tappedKeys.count(key) == 0) {
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tappedKeys.emplace(key, Time::time());
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return true;
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} else if((Time::time() - tappedKeys[key]) > 0.2) {
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tappedKeys[key] = Time::time();
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return true;
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}
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return false;
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}
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bool Screen::isButtonPressed(sf::Mouse::Button button) {
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return sf::Mouse::isButtonPressed(button);
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}
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bool Screen::isButtonTapped(sf::Mouse::Button button) {
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if (!Screen::isButtonPressed(button))
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return false;
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if(tappedButtons.count(button) == 0) {
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tappedButtons.emplace(button, Time::time());
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return true;
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} else if((Time::time() - tappedButtons[button]) > 0.2) {
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tappedButtons[button] = Time::time();
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return true;
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}
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return false;
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}
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void Screen::debugText(const std::string& text) {
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sf::Text t;
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t.setFont(*ResourceManager::loadFont(font));
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t.setString(text);
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t.setCharacterSize(30);
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t.setFillColor(sf::Color::Black);
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t.setPosition(10, 10);
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window.draw(t);
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}
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