vectozavr-shooter/engine/animation/ARotate.h

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//
// Created by Иван Ильин on 29.01.2021.
//
#ifndef ENGINE_AROTATE_H
#define ENGINE_AROTATE_H
#include "Animation.h"
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#include "Object.h"
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class ARotate : public Animation {
private:
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std::shared_ptr<Object> _object;
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Point4D value;
public:
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ARotate(std::shared_ptr<Object> object, const Point4D& r, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::bezier) {
_object = object;
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_duration = duration;
_looped = looped;
_intType = interpolationType;
value = r;
}
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bool update() override {
_object->rotate(value * _dp);
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return updateState();
}
};
#endif //INC_3DZAVR_AROTATE_H