2021-09-13 15:53:43 +03:00
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//
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// Created by Иван Ильин on 02.06.2021.
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//
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2021-10-09 13:41:12 +03:00
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#include "../engine/ResourceManager.h"
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2021-09-13 15:53:43 +03:00
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#include "Ak47.h"
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2021-10-16 20:22:55 +03:00
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#include "../ShooterConsts.h"
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2021-09-13 15:53:43 +03:00
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using namespace std;
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2021-10-16 20:22:55 +03:00
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Ak47::Ak47(int ammo, const std::string& weaponName) : Weapon(weaponName, ShooterConsts::AK47_OBJ, "obj/ak47_mat.txt", Vec3D{3, 3, 3}, Vec3D{-0.8, 1.3, 0.3}, Vec3D{0, Consts::PI, 0}) {
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fireSound.setBuffer(*ResourceManager::loadSoundBuffer(ShooterConsts::AK47_FIRE_SOUND));
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reloadSound.setBuffer(*ResourceManager::loadSoundBuffer(ShooterConsts::AK47_RELOAD_SOUND));
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2021-09-13 15:53:43 +03:00
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_stockAmmo = ammo - _clipCapacity;
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_fireDelay = 0.1;
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}
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