shooter/engine/utils/Time.h

62 lines
1.4 KiB
C++

//
// Created by Иван Ильин on 11.01.2021.
//
#ifndef ENGINE_TIME_H
#define ENGINE_TIME_H
#include <chrono>
#include <map>
#include "Timer.h"
class Time final {
private:
std::map<std::string, Timer> _timers;
// High precision time
std::chrono::high_resolution_clock::time_point _start = std::chrono::high_resolution_clock::now();
std::chrono::high_resolution_clock::time_point _last = _start;
// FPS counter
std::chrono::high_resolution_clock::time_point _fpsStart{};
std::chrono::milliseconds _fpsCountTime = std::chrono::milliseconds(1000);
int _fpsCounter = 0;
double _lastFps = 0;
// Compatibility
double _time = 0;
double _deltaTime = 0;
static Time *_instance;
Time() = default;
public:
Time(const Time &) = delete;
Time &operator=(Time &) = delete;
static int fps();
static double time();
static double deltaTime();
static void update();
static void init();
static void free();
static void startTimer(const std::string& timerName);
static void stopTimer(const std::string& timerName);
[[nodiscard]] static double elapsedTimerMilliseconds(const std::string& timerName);
[[nodiscard]] static double elapsedTimerSeconds(const std::string& timerName);
[[nodiscard]] static std::map<std::string, Timer> const & timers() { return _instance->_timers; }
};
#endif //INC_3DZAVR_TIME_H