shooter/engine/Camera.h

42 lines
863 B
C++

//
// Created by Иван Ильин on 14.01.2021.
//
#ifndef ENGINE_CAMERA_H
#define ENGINE_CAMERA_H
#include <vector>
#include <SFML/OpenGL.hpp>
#include "Plane.h"
#include "Mesh.h"
class Camera final : public Object {
private:
std::vector<std::shared_ptr<Triangle>> _triangles{};
std::vector<Plane> _clipPlanes{};
bool _ready = false;
double _aspect = 0;
Matrix4x4 _SP;
public:
Camera() : Object(ObjectNameTag("Camera")) {};
Camera(const Camera &camera) = delete;
void init(int width, int height, double fov = 110.0, double ZNear = 0.1, double ZFar = 5000.0);
std::vector<std::shared_ptr<Triangle>> project(std::shared_ptr<Mesh> mesh);
void clear();
[[nodiscard]] int buffSize() const { return _triangles.size(); }
std::vector<std::shared_ptr<Triangle>> sorted();
};
#endif //INC_3DZAVR_CAMERA_H