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<div class="title">Shader.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_SHADER_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_SHADER_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Export.hpp&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Glsl.hpp&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &lt;SFML/Window/GlResource.hpp&gt;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &lt;SFML/System/NonCopyable.hpp&gt;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#include &lt;SFML/System/Vector2.hpp&gt;</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#include &lt;SFML/System/Vector3.hpp&gt;</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &lt;map&gt;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesf.html">sf</a></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="keyword">class </span>Color;</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="keyword">class </span>InputStream;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="keyword">class </span>Texture;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="keyword">class </span>Transform;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="classsf_1_1Shader.html"> 52</a></span>&#160;<span class="keyword">class </span>SFML_GRAPHICS_API <a class="code" href="classsf_1_1Shader.html">Shader</a> : <a class="code" href="classsf_1_1GlResource.html">GlResource</a>, <a class="code" href="classsf_1_1NonCopyable.html">NonCopyable</a></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;{</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3"> 60</a></span>&#160; <span class="keyword">enum</span> <a class="code" href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3">Type</a></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; {</div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3a8718008f827eb32e29bbdd1791c62dce"> 62</a></span>&#160; <a class="code" href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3a8718008f827eb32e29bbdd1791c62dce">Vertex</a>, </div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3a812421100fd57456727375938fb62788"> 63</a></span>&#160; <a class="code" href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3a812421100fd57456727375938fb62788">Geometry</a>, </div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3ace6e88eec3a56b2e55ee3c8e64e9b89a"> 64</a></span>&#160; Fragment </div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; };</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="structsf_1_1Shader_1_1CurrentTextureType.html"> 74</a></span>&#160; <span class="keyword">struct </span><a class="code" href="structsf_1_1Shader_1_1CurrentTextureType.html">CurrentTextureType</a> {};</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="classsf_1_1Shader.html#ac84c7953eec2e19358ea6e2cc5385b8d"> 82</a></span>&#160; <span class="keyword">static</span> <a class="code" href="structsf_1_1Shader_1_1CurrentTextureType.html">CurrentTextureType</a> <a class="code" href="classsf_1_1Shader.html#ac84c7953eec2e19358ea6e2cc5385b8d">CurrentTexture</a>;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <a class="code" href="classsf_1_1Shader.html">Shader</a>();</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; ~<a class="code" href="classsf_1_1Shader.html">Shader</a>();</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; <span class="keywordtype">bool</span> loadFromFile(<span class="keyword">const</span> std::string&amp; filename, <a class="code" href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3">Type</a> type);</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; <span class="keywordtype">bool</span> loadFromFile(<span class="keyword">const</span> std::string&amp; vertexShaderFilename, <span class="keyword">const</span> std::string&amp; fragmentShaderFilename);</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; <span class="keywordtype">bool</span> loadFromFile(<span class="keyword">const</span> std::string&amp; vertexShaderFilename, <span class="keyword">const</span> std::string&amp; geometryShaderFilename, <span class="keyword">const</span> std::string&amp; fragmentShaderFilename);</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; <span class="keywordtype">bool</span> loadFromMemory(<span class="keyword">const</span> std::string&amp; shader, <a class="code" href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3">Type</a> type);</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160; <span class="keywordtype">bool</span> loadFromMemory(<span class="keyword">const</span> std::string&amp; vertexShader, <span class="keyword">const</span> std::string&amp; fragmentShader);</div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160; <span class="keywordtype">bool</span> loadFromMemory(<span class="keyword">const</span> std::string&amp; vertexShader, <span class="keyword">const</span> std::string&amp; geometryShader, <span class="keyword">const</span> std::string&amp; fragmentShader);</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;</div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160; <span class="keywordtype">bool</span> loadFromStream(<a class="code" href="classsf_1_1InputStream.html">InputStream</a>&amp; stream, <a class="code" href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3">Type</a> type);</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160;</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160; <span class="keywordtype">bool</span> loadFromStream(<a class="code" href="classsf_1_1InputStream.html">InputStream</a>&amp; vertexShaderStream, <a class="code" href="classsf_1_1InputStream.html">InputStream</a>&amp; fragmentShaderStream);</div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160;</div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160; <span class="keywordtype">bool</span> loadFromStream(<a class="code" href="classsf_1_1InputStream.html">InputStream</a>&amp; vertexShaderStream, <a class="code" href="classsf_1_1InputStream.html">InputStream</a>&amp; geometryShaderStream, <a class="code" href="classsf_1_1InputStream.html">InputStream</a>&amp; fragmentShaderStream);</div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160;</div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keywordtype">float</span> x);</div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span>&#160;</div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Glsl::Vec2</a>&amp; vector);</div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span>&#160;</div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.html">Glsl::Vec3</a>&amp; vector);</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;</div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="namespacesf_1_1Glsl.html#a7c67253548c58adb77cb14f847f18f83">Glsl::Vec4</a>&amp; vector);</div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160;</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keywordtype">int</span> x);</div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span>&#160;</div><div class="line"><a name="l00351"></a><span class="lineno"> 351</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Glsl::Ivec2</a>&amp; vector);</div><div class="line"><a name="l00352"></a><span class="lineno"> 352</span>&#160;</div><div class="line"><a name="l00360"></a><span class="lineno"> 360</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.html">Glsl::Ivec3</a>&amp; vector);</div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160;</div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="namespacesf_1_1Glsl.html#a778682c4f085d2daeb90c724791f3f68">Glsl::Ivec4</a>&amp; vector);</div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span>&#160;</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keywordtype">bool</span> x);</div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160;</div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Glsl::Bvec2</a>&amp; vector);</div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>&#160;</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.html">Glsl::Bvec3</a>&amp; vector);</div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span>&#160;</div><div class="line"><a name="l00413"></a><span class="lineno"> 413</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="namespacesf_1_1Glsl.html#a8b1f0ac369666c48a9eafc9d3f5618e6">Glsl::Bvec4</a>&amp; 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<span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>&amp; texture);</div><div class="line"><a name="l00464"></a><span class="lineno"> 464</span>&#160;</div><div class="line"><a name="l00486"></a><span class="lineno"> 486</span>&#160; <span class="keywordtype">void</span> setUniform(<span class="keyword">const</span> std::string&amp; name, <a class="code" href="structsf_1_1Shader_1_1CurrentTextureType.html">CurrentTextureType</a>);</div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>&#160;</div><div class="line"><a name="l00496"></a><span class="lineno"> 496</span>&#160; <span class="keywordtype">void</span> setUniformArray(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <span class="keywordtype">float</span>* scalarArray, std::size_t length);</div><div class="line"><a name="l00497"></a><span class="lineno"> 497</span>&#160;</div><div class="line"><a name="l00506"></a><span class="lineno"> 506</span>&#160; <span class="keywordtype">void</span> setUniformArray(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Glsl::Vec2</a>* vectorArray, std::size_t length);</div><div class="line"><a name="l00507"></a><span class="lineno"> 507</span>&#160;</div><div class="line"><a name="l00516"></a><span class="lineno"> 516</span>&#160; <span class="keywordtype">void</span> setUniformArray(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.html">Glsl::Vec3</a>* vectorArray, std::size_t length);</div><div class="line"><a name="l00517"></a><span class="lineno"> 517</span>&#160;</div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span>&#160; <span class="keywordtype">void</span> setUniformArray(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="namespacesf_1_1Glsl.html#a7c67253548c58adb77cb14f847f18f83">Glsl::Vec4</a>* vectorArray, std::size_t length);</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160;</div><div class="line"><a name="l00536"></a><span class="lineno"> 536</span>&#160; <span class="keywordtype">void</span> setUniformArray(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="namespacesf_1_1Glsl.html#a9e984ebdc1cebc693a12f01a32b2d28d">Glsl::Mat3</a>* matrixArray, std::size_t length);</div><div class="line"><a name="l00537"></a><span class="lineno"> 537</span>&#160;</div><div class="line"><a name="l00546"></a><span class="lineno"> 546</span>&#160; <span class="keywordtype">void</span> setUniformArray(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="namespacesf_1_1Glsl.html#a769de806596348a8e56ed6506c688271">Glsl::Mat4</a>* matrixArray, std::size_t length);</div><div class="line"><a name="l00547"></a><span class="lineno"> 547</span>&#160;</div><div class="line"><a name="l00554"></a><span class="lineno"> 554</span>&#160; SFML_DEPRECATED <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string&amp; name, <span class="keywordtype">float</span> x);</div><div class="line"><a name="l00555"></a><span class="lineno"> 555</span>&#160;</div><div class="line"><a name="l00562"></a><span class="lineno"> 562</span>&#160; SFML_DEPRECATED <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string&amp; name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);</div><div class="line"><a name="l00563"></a><span class="lineno"> 563</span>&#160;</div><div class="line"><a name="l00570"></a><span class="lineno"> 570</span>&#160; SFML_DEPRECATED <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string&amp; name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z);</div><div class="line"><a name="l00571"></a><span class="lineno"> 571</span>&#160;</div><div class="line"><a name="l00578"></a><span class="lineno"> 578</span>&#160; SFML_DEPRECATED <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string&amp; name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z, <span class="keywordtype">float</span> w);</div><div class="line"><a name="l00579"></a><span class="lineno"> 579</span>&#160;</div><div class="line"><a name="l00586"></a><span class="lineno"> 586</span>&#160; SFML_DEPRECATED <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.html">Vector2f</a>&amp; vector);</div><div class="line"><a name="l00587"></a><span class="lineno"> 587</span>&#160;</div><div class="line"><a name="l00594"></a><span class="lineno"> 594</span>&#160; SFML_DEPRECATED <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.html">Vector3f</a>&amp; vector);</div><div class="line"><a name="l00595"></a><span class="lineno"> 595</span>&#160;</div><div class="line"><a name="l00602"></a><span class="lineno"> 602</span>&#160; SFML_DEPRECATED <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.html">Color</a>&amp; color);</div><div class="line"><a name="l00603"></a><span class="lineno"> 603</span>&#160;</div><div class="line"><a name="l00610"></a><span class="lineno"> 610</span>&#160; SFML_DEPRECATED <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.html">Transform</a>&amp; transform);</div><div class="line"><a name="l00611"></a><span class="lineno"> 611</span>&#160;</div><div class="line"><a name="l00618"></a><span class="lineno"> 618</span>&#160; SFML_DEPRECATED <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>&amp; texture);</div><div class="line"><a name="l00619"></a><span class="lineno"> 619</span>&#160;</div><div class="line"><a name="l00626"></a><span class="lineno"> 626</span>&#160; SFML_DEPRECATED <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string&amp; name, <a class="code" href="structsf_1_1Shader_1_1CurrentTextureType.html">CurrentTextureType</a>);</div><div class="line"><a name="l00627"></a><span class="lineno"> 627</span>&#160;</div><div class="line"><a name="l00638"></a><span class="lineno"> 638</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getNativeHandle() <span class="keyword">const</span>;</div><div class="line"><a name="l00639"></a><span class="lineno"> 639</span>&#160;</div><div class="line"><a name="l00661"></a><span class="lineno"> 661</span>&#160; <span class="keyword">static</span> <span class="keywordtype">void</span> bind(<span class="keyword">const</span> <a class="code" href="classsf_1_1Shader.html">Shader</a>* shader);</div><div class="line"><a name="l00662"></a><span class="lineno"> 662</span>&#160;</div><div class="line"><a name="l00673"></a><span class="lineno"> 673</span>&#160; <span class="keyword">static</span> <span class="keywordtype">bool</span> isAvailable();</div><div class="line"><a name="l00674"></a><span class="lineno"> 674</span>&#160;</div><div class="line"><a name="l00692"></a><span class="lineno"> 692</span>&#160; <span class="keyword">static</span> <span class="keywordtype">bool</span> isGeometryAvailable();</div><div class="line"><a name="l00693"></a><span class="lineno"> 693</span>&#160;</div><div class="line"><a name="l00694"></a><span class="lineno"> 694</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00695"></a><span class="lineno"> 695</span>&#160;</div><div class="line"><a name="l00709"></a><span class="lineno"> 709</span>&#160; <span class="keywordtype">bool</span> compile(<span class="keyword">const</span> <span class="keywordtype">char</span>* vertexShaderCode, <span class="keyword">const</span> <span class="keywordtype">char</span>* geometryShaderCode, <span class="keyword">const</span> <span class="keywordtype">char</span>* fragmentShaderCode);</div><div class="line"><a name="l00710"></a><span class="lineno"> 710</span>&#160;</div><div class="line"><a name="l00718"></a><span class="lineno"> 718</span>&#160; <span class="keywordtype">void</span> bindTextures() <span class="keyword">const</span>;</div><div class="line"><a name="l00719"></a><span class="lineno"> 719</span>&#160;</div><div class="line"><a name="l00728"></a><span class="lineno"> 728</span>&#160; <span class="keywordtype">int</span> getUniformLocation(<span class="keyword">const</span> std::string&amp; name);</div><div class="line"><a name="l00729"></a><span class="lineno"> 729</span>&#160;</div><div class="line"><a name="l00737"></a><span class="lineno"> 737</span>&#160; <span class="keyword">struct </span>UniformBinder;</div><div class="line"><a name="l00738"></a><span class="lineno"> 738</span>&#160;</div><div class="line"><a name="l00740"></a><span class="lineno"> 740</span>&#160; <span class="comment">// Types</span></div><div class="line"><a name="l00742"></a><span class="lineno"> 742</span>&#160;<span class="comment"></span> <span class="keyword">typedef</span> std::map&lt;int, const Texture*&gt; TextureTable;</div><div class="line"><a name="l00743"></a><span class="lineno"> 743</span>&#160; <span class="keyword">typedef</span> std::map&lt;std::string, int&gt; UniformTable;</div><div class="line"><a name="l00744"></a><span class="lineno"> 744</span>&#160;</div><div class="line"><a name="l00746"></a><span class="lineno"> 746</span>&#160; <span class="comment">// Member data</span></div><div class="line"><a name="l00748"></a><span class="lineno"> 748</span>&#160;<span class="comment"></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> m_shaderProgram; </div><div class="line"><a name="l00749"></a><span class="lineno"> 749</span>&#160; <span class="keywordtype">int</span> m_currentTexture; </div><div class="line"><a name="l00750"></a><span class="lineno"> 750</span>&#160; TextureTable m_textures; </div><div class="line"><a name="l00751"></a><span class="lineno"> 751</span>&#160; UniformTable m_uniforms; </div><div class="line"><a name="l00752"></a><span class="lineno"> 752</span>&#160;};</div><div class="line"><a name="l00753"></a><span class="lineno"> 753</span>&#160;</div><div class="line"><a name="l00754"></a><span class="lineno"> 754</span>&#160;} <span class="comment">// namespace sf</span></div><div class="line"><a name="l00755"></a><span class="lineno"> 755</span>&#160;</div><div class="line"><a name="l00756"></a><span class="lineno"> 756</span>&#160;</div><div class="line"><a name="l00757"></a><span class="lineno"> 757</span>&#160;<span class="preprocessor">#endif // SFML_SHADER_HPP</span></div><div class="line"><a name="l00758"></a><span class="lineno"> 758</span>&#160;</div><div class="line"><a name="l00759"></a><span class="lineno"> 759</span>&#160;</div><div class="ttc" id="namespacesf_1_1Glsl_html_a8b1f0ac369666c48a9eafc9d3f5618e6"><div class="ttname"><a href="namespacesf_1_1Glsl.html#a8b1f0ac369666c48a9eafc9d3f5618e6">sf::Glsl::Bvec4</a></div><div class="ttdeci">implementation defined Bvec4</div><div class="ttdoc">4D bool vector (bvec4 in GLSL) </div><div class="ttdef"><b>Definition:</b> <a href="Glsl_8hpp_source.html#l00130">Glsl.hpp:130</a></div></div>
<div class="ttc" id="classsf_1_1InputStream_html"><div class="ttname"><a href="classsf_1_1InputStream.html">sf::InputStream</a></div><div class="ttdoc">Abstract class for custom file input streams. </div><div class="ttdef"><b>Definition:</b> <a href="InputStream_8hpp_source.html#l00041">InputStream.hpp:41</a></div></div>
<div class="ttc" id="classsf_1_1Texture_html"><div class="ttname"><a href="classsf_1_1Texture.html">sf::Texture</a></div><div class="ttdoc">Image living on the graphics card that can be used for drawing. </div><div class="ttdef"><b>Definition:</b> <a href="Texture_8hpp_source.html#l00048">Texture.hpp:48</a></div></div>
<div class="ttc" id="namespacesf_1_1Glsl_html_a778682c4f085d2daeb90c724791f3f68"><div class="ttname"><a href="namespacesf_1_1Glsl.html#a778682c4f085d2daeb90c724791f3f68">sf::Glsl::Ivec4</a></div><div class="ttdeci">implementation defined Ivec4</div><div class="ttdoc">4D int vector (ivec4 in GLSL) </div><div class="ttdef"><b>Definition:</b> <a href="Glsl_8hpp_source.html#l00124">Glsl.hpp:124</a></div></div>
<div class="ttc" id="namespacesf_1_1Glsl_html_a769de806596348a8e56ed6506c688271"><div class="ttname"><a href="namespacesf_1_1Glsl.html#a769de806596348a8e56ed6506c688271">sf::Glsl::Mat4</a></div><div class="ttdeci">implementation defined Mat4</div><div class="ttdoc">4x4 float matrix (mat4 in GLSL) </div><div class="ttdef"><b>Definition:</b> <a href="Glsl_8hpp_source.html#l00181">Glsl.hpp:181</a></div></div>
<div class="ttc" id="classsf_1_1Color_html"><div class="ttname"><a href="classsf_1_1Color.html">sf::Color</a></div><div class="ttdoc">Utility class for manipulating RGBA colors. </div><div class="ttdef"><b>Definition:</b> <a href="Color_8hpp_source.html#l00040">Color.hpp:40</a></div></div>
<div class="ttc" id="classsf_1_1Vector3_html"><div class="ttname"><a href="classsf_1_1Vector3.html">sf::Vector3</a></div><div class="ttdoc">Utility template class for manipulating 3-dimensional vectors. </div><div class="ttdef"><b>Definition:</b> <a href="Vector3_8hpp_source.html#l00037">Vector3.hpp:37</a></div></div>
<div class="ttc" id="namespacesf_1_1Glsl_html_a7c67253548c58adb77cb14f847f18f83"><div class="ttname"><a href="namespacesf_1_1Glsl.html#a7c67253548c58adb77cb14f847f18f83">sf::Glsl::Vec4</a></div><div class="ttdeci">implementation defined Vec4</div><div class="ttdoc">4D float vector (vec4 in GLSL) </div><div class="ttdef"><b>Definition:</b> <a href="Glsl_8hpp_source.html#l00110">Glsl.hpp:110</a></div></div>
<div class="ttc" id="namespacesf_1_1Glsl_html_a9e984ebdc1cebc693a12f01a32b2d28d"><div class="ttname"><a href="namespacesf_1_1Glsl.html#a9e984ebdc1cebc693a12f01a32b2d28d">sf::Glsl::Mat3</a></div><div class="ttdeci">implementation defined Mat3</div><div class="ttdoc">3x3 float matrix (mat3 in GLSL) </div><div class="ttdef"><b>Definition:</b> <a href="Glsl_8hpp_source.html#l00155">Glsl.hpp:155</a></div></div>
<div class="ttc" id="classsf_1_1Transform_html"><div class="ttname"><a href="classsf_1_1Transform.html">sf::Transform</a></div><div class="ttdoc">Define a 3x3 transform matrix. </div><div class="ttdef"><b>Definition:</b> <a href="Transform_8hpp_source.html#l00042">Transform.hpp:42</a></div></div>
<div class="ttc" id="structsf_1_1Shader_1_1CurrentTextureType_html"><div class="ttname"><a href="structsf_1_1Shader_1_1CurrentTextureType.html">sf::Shader::CurrentTextureType</a></div><div class="ttdoc">Special type that can be passed to setUniform(), and that represents the texture of the object being ...</div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00074">Shader.hpp:74</a></div></div>
<div class="ttc" id="classsf_1_1Shader_html_afaa1aa65e5de37b74d047da9def9f9b3a812421100fd57456727375938fb62788"><div class="ttname"><a href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3a812421100fd57456727375938fb62788">sf::Shader::Geometry</a></div><div class="ttdoc">Geometry shader. </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00063">Shader.hpp:63</a></div></div>
<div class="ttc" id="classsf_1_1NonCopyable_html"><div class="ttname"><a href="classsf_1_1NonCopyable.html">sf::NonCopyable</a></div><div class="ttdoc">Utility class that makes any derived class non-copyable. </div><div class="ttdef"><b>Definition:</b> <a href="NonCopyable_8hpp_source.html#l00041">NonCopyable.hpp:41</a></div></div>
<div class="ttc" id="classsf_1_1Shader_html_ac84c7953eec2e19358ea6e2cc5385b8d"><div class="ttname"><a href="classsf_1_1Shader.html#ac84c7953eec2e19358ea6e2cc5385b8d">sf::Shader::CurrentTexture</a></div><div class="ttdeci">static CurrentTextureType CurrentTexture</div><div class="ttdoc">Represents the texture of the object being drawn. </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00082">Shader.hpp:82</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
<div class="ttc" id="classsf_1_1Shader_html_afaa1aa65e5de37b74d047da9def9f9b3a8718008f827eb32e29bbdd1791c62dce"><div class="ttname"><a href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3a8718008f827eb32e29bbdd1791c62dce">sf::Shader::Vertex</a></div><div class="ttdoc">Vertex shader </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00062">Shader.hpp:62</a></div></div>
<div class="ttc" id="classsf_1_1Vector2_html"><div class="ttname"><a href="classsf_1_1Vector2.html">sf::Vector2&lt; float &gt;</a></div></div>
<div class="ttc" id="classsf_1_1Shader_html"><div class="ttname"><a href="classsf_1_1Shader.html">sf::Shader</a></div><div class="ttdoc">Shader class (vertex, geometry and fragment) </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00052">Shader.hpp:52</a></div></div>
<div class="ttc" id="classsf_1_1GlResource_html"><div class="ttname"><a href="classsf_1_1GlResource.html">sf::GlResource</a></div><div class="ttdoc">Base class for classes that require an OpenGL context. </div><div class="ttdef"><b>Definition:</b> <a href="GlResource_8hpp_source.html#l00046">GlResource.hpp:46</a></div></div>
<div class="ttc" id="classsf_1_1Shader_html_afaa1aa65e5de37b74d047da9def9f9b3"><div class="ttname"><a href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3">sf::Shader::Type</a></div><div class="ttdeci">Type</div><div class="ttdoc">Types of shaders. </div><div class="ttdef"><b>Definition:</b> <a href="Shader_8hpp_source.html#l00060">Shader.hpp:60</a></div></div>
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