16 lines
464 B
C++
16 lines
464 B
C++
//
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// Created by Иван Ильин on 02.06.2021.
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//
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#include "../engine/ResourceManager.h"
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#include "Ak47.h"
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#include "../ShooterConsts.h"
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using namespace std;
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Ak47::Ak47() : Weapon(100, 30, 3.0, 0.1, 300, 2.0,
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ShooterConsts::AK47_FIRE_SOUND, ShooterConsts::AK47_RELOAD_SOUND,
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ObjectNameTag("ak47"), ShooterConsts::AK47_OBJ,
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Vec3D{3, 3, 3}, Vec3D{-2.2, 1.0, 1.3},Vec3D{0, Consts::PI, 0}) {
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}
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