shooter/weapon
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
..
Ak47.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Ak47.h OS Windows support 2021-10-09 17:41:12 +07:00
Gold_Ak47.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Gun.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Gun.h OS Windows support 2021-10-09 17:41:12 +07:00
Rifle.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Rifle.h OS Windows support 2021-10-09 17:41:12 +07:00
Shotgun.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Shotgun.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Weapon.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Weapon.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00