201 lines
7.2 KiB
C++
Executable File
201 lines
7.2 KiB
C++
Executable File
//
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// Created by Иван Ильин on 25.05.2021.
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//
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#include "Client.h"
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#include "utils/Log.h"
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#include "Bonus.h"
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void Client::updatePacket() {
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sf::Packet packet;
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packet << MsgType::ClientUpdate << _player->position().x() << _player->position().y() << _player->position().z() << _player->angle().y() << _player->camera()->angleLeftUpLookAt().x();
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_socket.send(packet, _socket.serverId());
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}
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void Client::spawnPlayer(sf::Uint16 id) {
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std::string name = "Player_" + std::to_string(id);
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_players.insert({ id, std::make_shared<Player>() });
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(*_world).addBody(_players[id], name);
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_players[id]->setVisible(true);
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_players[id]->setAcceleration(Point4D{0, 0, 0});
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// add head and other stuff:
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_world->loadBody(name + "_head", "../obj/cube.obj", "", Point4D{0.7, 0.7, 0.7});
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_world->body(name + "_head")->translate(Point4D{0, 2, 0});
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_world->body(name + "_head")->setCollider(false);
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_players[id]->attach(_world->body(name + "_head"));
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_world->loadBody(name + "_eye1", "../obj/cube.obj", "", Point4D{0.2, 0.2, 0.05});
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_world->body(name + "_eye1")->translate(Point4D{0.3, 2.1, 0.7});
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_world->body(name + "_eye1")->setCollider(false);
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_world->body(name + "_eye1")->setColor({147, 159, 255});
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_world->body(name + "_head")->attach(_world->body(name + "_eye1"));
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_world->loadBody(name + "_eye2", "../obj/cube.obj", "", Point4D{0.2, 0.2, 0.05});
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_world->body(name + "_eye2")->translate(Point4D{-0.3, 2.1, 0.7});
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_world->body(name + "_eye2")->setCollider(false);
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_world->body(name + "_eye2")->setColor({147, 159, 255});
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_world->body(name + "_head")->attach(_world->body(name + "_eye2"));
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}
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void Client::processInit(sf::Packet& packet) {
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sf::Uint16 targetId;
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double buf[4];
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while (packet >> targetId >> buf[0] >> buf[1] >> buf[2] >> buf[3])
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{
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if(targetId != _socket.ownId()) {
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spawnPlayer(targetId);
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_players[targetId]->translateToPoint(Point4D{ buf[0], buf[1], buf[2]});
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_players[targetId]->setHealth(buf[3]);
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}
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}
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}
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void Client::processUpdate(sf::Packet& packet) {
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sf::Uint16 targetId;
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double buf[6];
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while (packet >> targetId >> buf[0] >> buf[1] >> buf[2] >> buf[3] >> buf[4] >> buf[5]) {
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if (_players.count(targetId)) {
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std::string name = "Player_" + std::to_string(targetId);
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_players[targetId]->translateToPoint(Point4D{buf[0], buf[1], buf[2]});
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_players[targetId]->setHealth(buf[3]);
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_players[targetId]->rotateToAngle(Point4D{0, buf[4], 0});
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_world->body(name + "_head")->rotate(Matrix4x4::RotationY(buf[4]) * Point4D{1, 0, 0},
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buf[5] - _players[targetId]->headAngle());
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_players[targetId]->setHeadAngle(buf[5]);
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} else if (targetId == _socket.ownId()) {
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_player->setHealth(buf[3]);
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}
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}
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}
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void Client::processNewClient(sf::Packet& packet) {
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sf::Uint16 targetId;
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packet >> targetId;
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spawnPlayer(targetId);
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}
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void Client::processDisconnect(sf::Uint16 targetId) {
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if (targetId != _socket.ownId() && _players.count(targetId)) {
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std::string name = "Player_" + std::to_string(targetId);
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_world->removeBody(name);
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_world->removeBody(name + "_head");
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_world->removeBody(name + "_eye1");
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_world->removeBody(name + "_eye2");
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_players.erase(targetId);
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}
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}
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void Client::processCustomPacket(MsgType type, sf::Packet& packet) {
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int buff[3];
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sf::Uint16 buffId[2];
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double dbuff[10];
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std::string tmp, tmp2;
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Point4D p1, p2;
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switch (type) {
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case MsgType::Kill:
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packet >> buffId[0] >> buffId[1];
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if(buffId[0] == _socket.ownId()) {
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_player->addDeath();
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// respawn
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_player->translateToPoint(Point4D{50.0*(-1 + 2.0*(double)rand()/RAND_MAX),30.0*(double)rand()/RAND_MAX,50.0*(-1 + 2.0*(double)rand()/RAND_MAX)});
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_player->playDeath();
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_player->initWeapons();
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_player->setFullAbility();
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}
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else
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_players[buffId[0]]->addDeath();
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if(buffId[1] == _socket.ownId()) {
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_player->addKill();
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_player->playKill();
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}
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else
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_players[buffId[1]]->addKill();
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break;
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case MsgType::FireTrace:
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packet >> dbuff[0] >> dbuff[1] >> dbuff[2] >> dbuff[3] >> dbuff[4] >> dbuff[5];
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p1 = Point4D(dbuff[0], dbuff[1], dbuff[2]);
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p2 = Point4D(dbuff[3], dbuff[4], dbuff[5]);
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tmp = "Client_fireTraces_" + std::to_string(fireTraces++);
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_world->addBody(std::make_shared<RigidBody>(Mesh::LineTo(p1, p2, 0.05)), tmp);
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_world->body(tmp)->setCollider(false);
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_world->body(tmp)->a_color(tmp + "_fadeOut", {255, 255, 255, 0}, 1, Animation::None, Animation::linear);
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_world->body("Player_im")->a_function(tmp + "delete", [this, tmp](){ deleteTrace(_world, tmp); }, 1, 2);
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break;
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case MsgType::InitBonuses:
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while (packet >> tmp >> dbuff[0] >> dbuff[1] >> dbuff[2]) {
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tmp2 = tmp.substr(6, tmp.size()-3-5);
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_world->addBody(std::make_shared<Bonus>(tmp, "../obj/" + tmp2 + ".obj", "../obj/" + tmp2 + "_mat.txt",
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Point4D{3, 3, 3}), tmp);
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_world->body(tmp)->translateToPoint(Point4D(dbuff[0], dbuff[1], dbuff[2]));
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}
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break;
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case MsgType::AddBonus:
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packet >> tmp >> dbuff[0] >> dbuff[1] >> dbuff[2];
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tmp2 = tmp.substr(6, tmp.size()-3-5);
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_world->addBody(std::make_shared<Bonus>(tmp, "../obj/" + tmp2 + ".obj", "../obj/" + tmp2 + "_mat.txt",
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Point4D{3, 3, 3}), tmp);
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_world->body(tmp)->translateToPoint(Point4D(dbuff[0], dbuff[1], dbuff[2]));
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break;
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case MsgType::RemoveBonus:
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packet >> tmp;
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_world->removeBody(tmp);
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break;
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}
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}
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void Client::processDisconnected() {
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for (auto it = _players.begin(); it != _players.end();) {
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std::string name = "Player_" + std::to_string(it->first);
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_world->removeBody(name);
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_world->removeBody(name + "_head");
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_world->removeBody(name + "_eye1");
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_world->removeBody(name + "_eye2");
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_players.erase(it++);
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}
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}
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void Client::damagePlayer(sf::Uint16 targetId, double damage) {
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sf::Packet packet;
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packet << MsgType::Damage << targetId << damage;
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_socket.send(packet, _socket.serverId());
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Log::log("Client: damagePlayer " + std::to_string(targetId) + " ( -" + std::to_string(damage) + "hp )");
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}
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void Client::addTrace(const Point4D& from, const Point4D& to) {
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sf::Packet packet;
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packet << MsgType::FireTrace << from.x() << from.y() << from.z() << to.x() << to.y() << to.z();
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_socket.send(packet, _socket.serverId());
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}
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void Client::deleteTrace(std::shared_ptr<World> world, const std::string &traceName) {
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world->removeBody(traceName);
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}
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void Client::takeBonus(const std::string& bonusName) {
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sf::Packet packet;
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packet << MsgType::RemoveBonus << bonusName;
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_socket.send(packet, _socket.serverId());
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}
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