shooter/Client.cpp

201 lines
7.2 KiB
C++
Executable File

//
// Created by Иван Ильин on 25.05.2021.
//
#include "Client.h"
#include "utils/Log.h"
#include "Bonus.h"
void Client::updatePacket() {
sf::Packet packet;
packet << MsgType::ClientUpdate << _player->position().x() << _player->position().y() << _player->position().z() << _player->angle().y() << _player->camera()->angleLeftUpLookAt().x();
_socket.send(packet, _socket.serverId());
}
void Client::spawnPlayer(sf::Uint16 id) {
std::string name = "Player_" + std::to_string(id);
_players.insert({ id, std::make_shared<Player>() });
(*_world).addBody(_players[id], name);
_players[id]->setVisible(true);
_players[id]->setAcceleration(Point4D{0, 0, 0});
// add head and other stuff:
_world->loadBody(name + "_head", "../obj/cube.obj", "", Point4D{0.7, 0.7, 0.7});
_world->body(name + "_head")->translate(Point4D{0, 2, 0});
_world->body(name + "_head")->setCollider(false);
_players[id]->attach(_world->body(name + "_head"));
_world->loadBody(name + "_eye1", "../obj/cube.obj", "", Point4D{0.2, 0.2, 0.05});
_world->body(name + "_eye1")->translate(Point4D{0.3, 2.1, 0.7});
_world->body(name + "_eye1")->setCollider(false);
_world->body(name + "_eye1")->setColor({147, 159, 255});
_world->body(name + "_head")->attach(_world->body(name + "_eye1"));
_world->loadBody(name + "_eye2", "../obj/cube.obj", "", Point4D{0.2, 0.2, 0.05});
_world->body(name + "_eye2")->translate(Point4D{-0.3, 2.1, 0.7});
_world->body(name + "_eye2")->setCollider(false);
_world->body(name + "_eye2")->setColor({147, 159, 255});
_world->body(name + "_head")->attach(_world->body(name + "_eye2"));
}
void Client::processInit(sf::Packet& packet) {
sf::Uint16 targetId;
double buf[4];
while (packet >> targetId >> buf[0] >> buf[1] >> buf[2] >> buf[3])
{
if(targetId != _socket.ownId()) {
spawnPlayer(targetId);
_players[targetId]->translateToPoint(Point4D{ buf[0], buf[1], buf[2]});
_players[targetId]->setHealth(buf[3]);
}
}
}
void Client::processUpdate(sf::Packet& packet) {
sf::Uint16 targetId;
double buf[6];
while (packet >> targetId >> buf[0] >> buf[1] >> buf[2] >> buf[3] >> buf[4] >> buf[5]) {
if (_players.count(targetId)) {
std::string name = "Player_" + std::to_string(targetId);
_players[targetId]->translateToPoint(Point4D{buf[0], buf[1], buf[2]});
_players[targetId]->setHealth(buf[3]);
_players[targetId]->rotateToAngle(Point4D{0, buf[4], 0});
_world->body(name + "_head")->rotate(Matrix4x4::RotationY(buf[4]) * Point4D{1, 0, 0},
buf[5] - _players[targetId]->headAngle());
_players[targetId]->setHeadAngle(buf[5]);
} else if (targetId == _socket.ownId()) {
_player->setHealth(buf[3]);
}
}
}
void Client::processNewClient(sf::Packet& packet) {
sf::Uint16 targetId;
packet >> targetId;
spawnPlayer(targetId);
}
void Client::processDisconnect(sf::Uint16 targetId) {
if (targetId != _socket.ownId() && _players.count(targetId)) {
std::string name = "Player_" + std::to_string(targetId);
_world->removeBody(name);
_world->removeBody(name + "_head");
_world->removeBody(name + "_eye1");
_world->removeBody(name + "_eye2");
_players.erase(targetId);
}
}
void Client::processCustomPacket(MsgType type, sf::Packet& packet) {
int buff[3];
sf::Uint16 buffId[2];
double dbuff[10];
std::string tmp, tmp2;
Point4D p1, p2;
switch (type) {
case MsgType::Kill:
packet >> buffId[0] >> buffId[1];
if(buffId[0] == _socket.ownId()) {
_player->addDeath();
// respawn
_player->translateToPoint(Point4D{50.0*(-1 + 2.0*(double)rand()/RAND_MAX),30.0*(double)rand()/RAND_MAX,50.0*(-1 + 2.0*(double)rand()/RAND_MAX)});
_player->playDeath();
_player->initWeapons();
_player->setFullAbility();
}
else
_players[buffId[0]]->addDeath();
if(buffId[1] == _socket.ownId()) {
_player->addKill();
_player->playKill();
}
else
_players[buffId[1]]->addKill();
break;
case MsgType::FireTrace:
packet >> dbuff[0] >> dbuff[1] >> dbuff[2] >> dbuff[3] >> dbuff[4] >> dbuff[5];
p1 = Point4D(dbuff[0], dbuff[1], dbuff[2]);
p2 = Point4D(dbuff[3], dbuff[4], dbuff[5]);
tmp = "Client_fireTraces_" + std::to_string(fireTraces++);
_world->addBody(std::make_shared<RigidBody>(RigidBody(Mesh::LineTo(p1, p2, 0.05))), tmp);
_world->body(tmp)->setCollider(false);
_world->body(tmp)->a_color(tmp + "_fadeOut", {255, 255, 255, 0}, 1, Animation::None, Animation::linear);
_world->body("Player_im")->a_function(tmp + "delete", [this, tmp](){ deleteTrace(_world, tmp); }, 1, 2);
break;
case MsgType::InitBonuses:
while (packet >> tmp >> dbuff[0] >> dbuff[1] >> dbuff[2]) {
tmp2 = tmp.substr(6, tmp.size()-3-5);
_world->addBody(std::make_shared<Bonus>(tmp, "../obj/" + tmp2 + ".obj", "../obj/" + tmp2 + "_mat.txt",
Point4D{3, 3, 3}), tmp);
_world->body(tmp)->translateToPoint(Point4D(dbuff[0], dbuff[1], dbuff[2]));
}
break;
case MsgType::AddBonus:
packet >> tmp >> dbuff[0] >> dbuff[1] >> dbuff[2];
tmp2 = tmp.substr(6, tmp.size()-3-5);
_world->addBody(std::make_shared<Bonus>(tmp, "../obj/" + tmp2 + ".obj", "../obj/" + tmp2 + "_mat.txt",
Point4D{3, 3, 3}), tmp);
_world->body(tmp)->translateToPoint(Point4D(dbuff[0], dbuff[1], dbuff[2]));
break;
case MsgType::RemoveBonus:
packet >> tmp;
_world->removeBody(tmp);
break;
}
}
void Client::processDisconnected() {
for (auto it = _players.begin(); it != _players.end();) {
std::string name = "Player_" + std::to_string(it->first);
_world->removeBody(name);
_world->removeBody(name + "_head");
_world->removeBody(name + "_eye1");
_world->removeBody(name + "_eye2");
_players.erase(it++);
}
}
void Client::damagePlayer(sf::Uint16 targetId, double damage) {
sf::Packet packet;
packet << MsgType::Damage << targetId << damage;
_socket.send(packet, _socket.serverId());
Log::log("Client: damagePlayer " + std::to_string(targetId) + " ( -" + std::to_string(damage) + "hp )");
}
void Client::addTrace(const Point4D& from, const Point4D& to) {
sf::Packet packet;
packet << MsgType::FireTrace << from.x() << from.y() << from.z() << to.x() << to.y() << to.z();
_socket.send(packet, _socket.serverId());
}
void Client::deleteTrace(std::shared_ptr<World> world, const std::string &traceName) {
world->removeBody(traceName);
}
void Client::takeBonus(const std::string& bonusName) {
sf::Packet packet;
packet << MsgType::RemoveBonus << bonusName;
_socket.send(packet, _socket.serverId());
}