shooter/engine/network/UDPSocket.cpp

186 lines
4.8 KiB
C++

//
// Created by Neirokan on 30.04.2020
//
#include <algorithm>
#include "UDPSocket.h"
#include "../utils/Time.h"
#include "../Consts.h"
UDPSocket::UDPSocket() : _ownId(0), _nextRelyMsgId(0) {
_socket.setBlocking(false);
}
void UDPSocket::addConnection(sf::Uint16 id, sf::IpAddress ip, sf::Uint16 port) {
_connections.insert({id, UDPConnection(id, ip, port)});
}
void UDPSocket::removeConnection(sf::Uint16 id) {
_connections.erase(id);
}
bool UDPSocket::bind(sf::Uint16 port) {
return _socket.bind(port) == sf::Socket::Status::Done;
}
void UDPSocket::unbind() {
sf::Packet packet;
packet << MsgType::Disconnect << _ownId;
for (auto it = _connections.begin(); it != _connections.end();) {
send(packet, it->first);
_connections.erase(it++);
}
_relyPackets.clear();
_confirmTimes.clear();
_socket.unbind();
setId(0);
}
void UDPSocket::setTimeoutCallback(std::function<bool(sf::Uint16)> callback) {
_timeoutCallback = std::move(callback);
}
void UDPSocket::setId(sf::Uint16 id) {
_ownId = id;
}
sf::Uint16 UDPSocket::ownId() const {
return _ownId;
}
sf::Uint16 UDPSocket::serverId() const {
return _serverId;
}
void UDPSocket::sendRely(const sf::Packet &packet, const sf::IpAddress &ip, sf::Uint16 port) {
sf::Packet finalPacket;
finalPacket << _ownId << true << _nextRelyMsgId;
finalPacket.append(packet.getData(), packet.getDataSize());
_relyPackets.insert({_nextRelyMsgId++, ReliableMsg(finalPacket, ip, port)});
}
void UDPSocket::sendRely(const sf::Packet &packet, sf::Uint16 id) {
if (!_connections.count(id)) {
return;
}
this->sendRely(packet, _connections.at(id).ip(), _connections.at(id).port());
}
void UDPSocket::send(const sf::Packet &packet, const sf::IpAddress &ip, sf::Uint16 port) {
sf::Packet finalPacket;
finalPacket << _ownId << false << _serverId;
finalPacket.append(packet.getData(), packet.getDataSize());
_socket.send(finalPacket, ip, port);
}
void UDPSocket::send(const sf::Packet &packet, sf::Uint16 id) {
if (!_connections.count(id)) {
return;
}
this->send(packet, _connections.at(id).ip(), _connections.at(id).port());
}
void UDPSocket::update() {
for (auto it = _connections.begin(); it != _connections.end();) {
if (!it->second.timeout()) {
++it;
} else {
if (_timeoutCallback && !_timeoutCallback(it->first)) {
return;
}
_connections.erase(it++);
}
}
for (auto it = _relyPackets.begin(); it != _relyPackets.end();) {
if (!it->second.trySend(_socket)) {
_relyPackets.erase(it++);
} else {
++it;
}
}
for (auto it = _confirmTimes.begin(); it != _confirmTimes.end();) {
if (Time::time() - it->second > Consts::NETWORK_TIMEOUT) {
_confirmTimes.erase(it++);
} else {
++it;
}
}
}
MsgType UDPSocket::receive(sf::Packet &packet, sf::Uint16 &senderId) {
// Receive message
sf::IpAddress ip;
sf::Uint16 port;
packet.clear();
if (_socket.receive(packet, ip, port) != sf::Socket::Status::Done) {
return MsgType::Empty;
}
// Read header
bool reply = false;
sf::Uint16 msgId = 0;
MsgType type;
senderId = 0;
if (!(packet >> senderId >> reply >> msgId >> type)) {
return MsgType::Error;
}
if (_connections.count(senderId)) {
_connections.at(senderId).update();
}
if (type == MsgType::Confirm) {
_relyPackets.erase(msgId);
// you don't need this information on the highest levels
return MsgType::Empty;
}
if (type == MsgType::Connect) {
sf::Uint32 version = 0;
if (!(packet >> version) || version != Consts::NETWORK_VERSION) {
return MsgType::Error;
}
sf::Uint16 tmp;
for (tmp = Consts::NETWORK_MAX_CLIENTS; tmp >= 1; tmp--) {
if (!_connections.count(tmp)) {
senderId = tmp;
} else {
if (_connections.at(tmp).same(ip, port)) {
return MsgType::Error;
}
}
}
_connections.insert({senderId, UDPConnection(senderId, ip, port)});
}
if (!_connections.count(senderId) || !_connections.at(senderId).same(ip, port) ||
reply && confirmed(msgId, senderId)) {
return MsgType::Error;
}
return type;
}
bool UDPSocket::confirmed(sf::Uint16 msgId, sf::Uint16 senderId) {
sf::Packet confirmPacket;
confirmPacket << _ownId << false << msgId << MsgType::Confirm;
_connections.at(senderId).send(_socket, confirmPacket);
sf::Uint32 confirmId;
confirmId = (senderId << 16) | msgId;
bool repeat = _confirmTimes.count(confirmId);
_confirmTimes[confirmId] = Time::time();
return repeat;
}
UDPSocket::~UDPSocket() {
unbind();
}