shooter/engine/World.cpp

82 lines
3.0 KiB
C++
Executable File

//
// Created by Иван Ильин on 13.01.2021.
//
#include <fstream>
#include <sstream>
#include "World.h"
#include "utils/Log.h"
#include "Plane.h"
using namespace std;
void World::addMesh(const std::shared_ptr<Mesh>& mesh, const string &name) {
_objects.emplace(name, mesh);
Log::log("World::addMesh(): inserted mesh '" + name + "' with " + std::to_string(_objects[name]->triangles().size()) + " tris.");
}
void World::loadObj(const string &name, const string &filename,const std::string &materials, const Point4D& scale) {
_objects.emplace(name, std::make_shared<Mesh>(filename, materials, scale));
Log::log("World::loadObj(): inserted mesh from " + filename + " with name '" + name + "' with " + std::to_string(_objects[name]->triangles().size()) + " tris.");
}
void World::removeMesh(const string &name) {
_objToRemove.push_back(name);
}
std::shared_ptr<Mesh> World::operator[](const string &name) {
if(_objects.count(name) == 0)
Log::log("World::operator[]: mesh '" + name + "' does not exist.");
return _objects.find(name)->second;
}
std::pair<Point4D, string> World::rayCast(const Point4D& from, const Point4D& to) {
std::pair<Point4D, string> result{Point4D{0, 0,0, -1}, ""};
double minDistance = 10000;
for(auto& object : _objects) {
if((object.first.find("im") != std::string::npos) || (object.first.find("point") != std::string::npos) || (object.first.find("nr") != std::string::npos))
continue;
for(auto& tri : object.second->triangles()) {
Triangle tri_translated(tri[0] + object.second->position(), tri[1] + object.second->position(), tri[2] + object.second->position(), 0);
Plane plane(tri_translated);
auto intersection = plane.intersection(from, to);
double distance = (intersection.first - from).sqrAbs();
if(intersection.second > 0 && distance < minDistance && tri_translated.isPointInside(intersection.first)) {
minDistance = distance;
result = {intersection.first, object.first};
}
}
}
return result;
}
void World::loadMap(const string &filename, const string &name, const Point4D &scale, const string &materials) {
auto objs = Mesh::LoadObjects(filename, materials, scale);
for(int i = 0; i < objs.size(); i++) {
string meshName = name + "_" + to_string(i);
addMesh(objs[i], meshName);
}
}
void World::garbageCollector() {
for(auto& obj : _objToRemove) {
if(_objects.erase(obj) > 0)
Log::log("World::garbageCollector(): removed mesh '" + obj + "'");
else
Log::log("World::garbageCollector(): cannot remove mesh '" + obj + "': mesh does not exist.");
}
_objToRemove.clear();
}
void World::removeMeshInstantly(const string &name) {
if(_objects.erase(name) > 0)
Log::log("World::removeMeshInstantly(): removed mesh '" + name + "'");
else
Log::log("World::removeMeshInstantly(): cannot remove mesh '" + name + "': mesh does not exist.");
}